Robin

Robin
RobinConceitosRobin
RaridadeRaritystrRaritystrRaritystrRaritystrRaritystr
CaminhoClass A Harmonia
Tipos de CombateClass Físico
Materiais de Ascensão
Crédito308K
Componente da Coleção de Sonhos15
Válvula de Fluxo de Sonhos15
Visto de Trabalho da CPI65
Motor de Geração de Sonhos15
Materiais de Rastro
Crédito3M
Nota do Firmamento18
Componente da Coleção de Sonhos41
Seção Celestial69
Válvula de Fluxo de Sonhos56
Melodia Celestial139
Motor de Geração de Sonhos58
Males Passados do Desastre do Planeta da Perfuração12
Rastros de Destino8
HistóriaUma cantora Haloviana, nascida em Penacony, que alcançou fama cósmica. Uma moça elegante e recatada.
Desta vez, ela foi convidada pela Família para encantar a todos com sua música durante o Festival Carismonia.
Ela pode usar o poder da "Harmonia" para transmitir sua música, manifestando "ressonância" entre todas as formas de vida, não apenas seus fãs.

Índice
Atributos
Perícia
Rastros
Eidolons
Cones de Luz
Inventário
Gallery
Voz
História

Atributos

NívelATQDEFPVVELChance de CRITDano CRITProvocaçãoEnergiaMateriais de Ascensão
187.12661741025%50%100160
20169.88128.73401025%50%100160
Crédito4000
Componente da Coleção de Sonhos5
20+204.73155.14091025%50%100160
30248.29188.14971025%50%100160
Crédito8000
Componente da Coleção de Sonhos10
30+283.14214.55661025%50%100160
40326.7247.56531025%50%100160
Crédito16000
Válvula de Fluxo de Sonhos6
Visto de Trabalho da CPI3
40+361.55273.97231025%50%100160
50405.11306.98101025%50%100160
Crédito40000
Válvula de Fluxo de Sonhos9
Visto de Trabalho da CPI7
50+439.96333.38801025%50%100160
60483.52366.39671025%50%100160
Crédito80000
Motor de Geração de Sonhos6
Visto de Trabalho da CPI20
60+518.36392.710371025%50%100160
70561.92425.711241025%50%100160
Crédito160K
Motor de Geração de Sonhos9
Visto de Trabalho da CPI35
70+596.77452.111941025%50%100160
80640.33485.112811025%50%100160
NívelMateriais de Ascensão
1
20
Crédito4000
Componente da Coleção de Sonhos5
20+
40
Crédito16000
Válvula de Fluxo de Sonhos6
Visto de Trabalho da CPI3
40+
50
Crédito40000
Válvula de Fluxo de Sonhos9
Visto de Trabalho da CPI7
50+
60
Crédito80000
Motor de Geração de Sonhos6
Visto de Trabalho da CPI20
60+
70
Crédito160K
Motor de Geração de Sonhos9
Visto de Trabalho da CPI35
70+
80

Perícia

Bater de Asas SilenciosoBater de Asas Silencioso - ATQ Básico | Alvo Único
Regeneração de Energia : 20
Quebra de Fraqueza : Alvo Único : 30
Causa Dano Físico igual a do ATQ de Robin a um único inimigo.

Causa Dano Físico leve a um único inimigo.
Nível 9
Ária das PenasÁria das Penas - Perícia | Suporte
Regeneração de Energia : 30
Quebra de Fraqueza : 0
Aumenta o Dano causado por todos os aliados em , durando por rodada(s). Essa duração diminui em 1 no início de cada rodada de Robin.

Aumenta o Dano causado por todos os aliados.
Nível 15
Vox Harmonique, Opus CosmiqueVox Harmonique, Opus Cosmique - Perícia Suprema | Suporte
Regeneração de Energia : 5
Quebra de Fraqueza : 0
Robin entra no estado de Concerto e faz com que todos os outros aliados ajam imediatamente.
Enquanto estiver no estado de Concerto, aumenta o ATQ de todos os aliados em do ATQ de Robin mais . Além disso, após cada ataque dos aliados, Robin causa Dano Físico Adicional igual a do seu ATQ uma vez. A Chance de CRIT para este dano é fixada em e o Dano CRIT é fixado em .
Quando no estado de Concerto, Robin é imune a penalidades de Controle Negativo e não pode entrar em sua rodada ou agir.
Uma contagem regressiva de Concerto aparece na barra de Ordem de Ação. Quando a rodada da contagem regressiva começa, Robin sai do estado de Concerto e age imediatamente. A contagem regressiva tem sua própria VEL fixa de .

Entra no estado de Concerto, aumenta o ATQ de todos os aliados e faz com que todos os companheiros de equipe ajam imediatamente. Depois de um ataque, Robin causa Dano Físico Adicional. Enquanto Concerto dura, Robin é imune a penalidades de Controle Negativo. Antes de Concerto terminar, Robin não pode agir nem iniciar sua rodada até o final da contagem regressiva.
Nível 15
Ressonância TonalRessonância Tonal - Talento | Suporte
Regeneração de Energia : 0
Quebra de Fraqueza : 0
Aumenta o Dano CRIT de todos os aliados em . Além disso, depois que aliados atacam inimigos-alvo, Robin regenera adicionalmente de Energia para si.

Aumenta o Dano CRIT de todos os aliados e Robin regenera adicionalmente Energia após aliados atacarem inimigos.
Nível 15
AtaqueAtaque
Regeneração de Energia : 0
Quebra de Fraqueza : Alvo Único : 30
Ataca um inimigo, e, quando a batalha começa, reduz a Tenacidade do inimigo-alvo do Tipo correspondente.
Nível 1
Prelúdio da InebriaçãoPrelúdio da Inebriação - Técnica | Suporte
Regeneração de Energia : 0
Quebra de Fraqueza : 0
Depois de usar a Técnica, cria uma dimensão especial ao redor do personagem que dura por segundos. Inimigos dentro dessa dimensão não atacarão Robin e a seguirão enquanto a dimensão estiver ativa. Depois de entrar em batalha enquanto a dimensão está ativa, Robin regenera de Energia no início de cada onda. Apenas 1 dimensão criada por aliados pode existir ao mesmo tempo.

Cria uma dimensão especial em volta do personagem. Inimigos dentro dessa dimensão não atacarão Robin. Depois de entrar em batalha enquanto a dimensão está ativa, Robin regenera adicionalmente #2[i] de Energia no início de cada onda.
Nível 1

Rastros

Cadência ColoraturaCadência Coloratura
Exige Ascensão de Personagem 2
Quando a batalha começar, a ação desse personagem é Avançada Adiante em 25%.
Crédito5000
Nota do Firmamento3
Males Passados do Desastre do Planeta da Perfuração1
Bônus de PVBônus de PV (PV)
Exige Ascensão de Personagem 2
Aumenta os PV máximos em 4%
Crédito5000
Nota do Firmamento3
Componente da Coleção de Sonhos6
Bônus de ATQBônus de ATQ (ATQ)
Exige Ascensão de Personagem 3
Aumenta o ATQ em 4%
Crédito10000
Seção Celestial3
Válvula de Fluxo de Sonhos3
Floreio ImprovisadoFloreio Improvisado
Exige Ascensão de Personagem 4
Enquanto estiver no estado de Concerto, o Dano CRIT causado por todos os aliados ao realizar Ataques Extras aumenta em 25%.
Crédito20000
Seção Celestial5
Rastros de Destino1
Males Passados do Desastre do Planeta da Perfuração1
Bônus de ATQBônus de ATQ (ATQ)
Exige Ascensão de Personagem 4
Aumenta o ATQ em 6%
Crédito20000
Seção Celestial5
Válvula de Fluxo de Sonhos4
Bônus de PVBônus de PV (PV)
Exige Ascensão de Personagem 5
Aumenta os PV máximos em 6%
Crédito45000
Melodia Celestial3
Motor de Geração de Sonhos3
Passagem SequencialPassagem Sequencial
Exige Ascensão de Personagem 6
Ao usar a Perícia, adicionalmente regenera 5 de Energia.
Crédito160K
Melodia Celestial8
Rastros de Destino1
Males Passados do Desastre do Planeta da Perfuração1
Bônus de VELBônus de VEL (VEL)
Exige Ascensão de Personagem 6
Aumenta a VEL em 3.
Crédito160K
Melodia Celestial8
Motor de Geração de Sonhos8
Bônus de PVBônus de PV (PV)
Exige Personagem de Nv. 75
Aumenta os PV máximos em 8%
Crédito160K
Melodia Celestial8
Motor de Geração de Sonhos8
Bônus de ATQBônus de ATQ (ATQ)
Exige Personagem de Nv. 80
Aumenta o ATQ em 8%
Crédito160K
Melodia Celestial8
Motor de Geração de Sonhos8
Bônus de ATQBônus de ATQ (ATQ)
Aumenta o ATQ em 4%
Crédito2500
Componente da Coleção de Sonhos2
Bônus de VELBônus de VEL (VEL)
Exige Ascensão de Personagem 3
Aumenta a VEL em 2.
Crédito10000
Seção Celestial3
Válvula de Fluxo de Sonhos3
Bônus de ATQBônus de ATQ (ATQ)
Exige Ascensão de Personagem 5
Aumenta o ATQ em 6%
Crédito45000
Melodia Celestial3
Motor de Geração de Sonhos3

Eidolons

Terra dos SorrisosTerra dos SorrisosTerra dos Sorrisos
Enquanto estiverem no estado de Concerto, a PEN de RES a Todos os Tipos de todos os aliados aumenta em 24%.
Chá da Tarde para DoisChá da Tarde para DoisChá da Tarde para Dois
Enquanto estiver no estado de Concerto, a VEL de todos os aliados aumenta em 16%. O efeito de Regeneração de Energia do Talento aumenta adicionalmente em 1.
Afinação InversaAfinação InversaAfinação Inversa
Nv. de Perícia +2, até no máximo Nv. 15.
Nv. de Perícia Suprema +2, até no máximo Nv. 15.
Chave da ChuvaChave da ChuvaChave da Chuva
Ao usar sua Perícia Suprema, remove penalidades de Controle Negativo de todos os aliados. Enquanto Robin estiver no estado de Concerto, aumenta a RES a Efeito de todos os aliados em 50%.
Lamento da Estrela SolitáriaLamento da Estrela SolitáriaLamento da Estrela Solitária
Nv. do ATQ Básico +1, até no máximo Nv. 10.
Nv. do Talento +2, até no máximo Nv. 15.
Meia-Noite Sem LuaMeia-Noite Sem LuaMeia-Noite Sem Lua
Enquanto o estado de Concerto estiver ativo, o Dano CRIT do Dano Físico Adicional causado pela Perícia Suprema aumenta em 450%. O efeito da Meia-Noite Sem Lua pode ser acionado até 8 vez(es). A contagem de ativação reinicia cada vez que a Perícia Suprema é usada.

Cones de Luz

ConceitosRaridadeCaminhoATQDEFPVPeríciaMateriais de Ascensão
Refrão
Refrão3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Após entrar na batalha, aumenta o ATQ de todos os aliados em 8%. Efeitos do mesmo tipo não se acumulam.
Sinfonia Stellaris
Medalha Crinalva
Rede de Engrenagens
Rede de Engrenagens3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Após o usuário atacar ou ser atingido, regenera mais 4 de Energia adicional. Este efeito não pode ser ativado repetidamente em uma única rodada.
Sinfonia Stellaris
Medalha Crinalva
Mediação
Mediação3
RarstrRarstrRarstr
harmony-class317.52264.6846.72Ao entrar em combate, aumenta a VEL de todos aliados em 12 pontos por 1 rodada(s).
Sinfonia Stellaris
Núcleo Contorcido
Memórias do Passado
Memórias do Passado4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Aumenta o Efeito de Quebra do usuário em 28%. Quando o usuário ataca, regenera mais 4 de Energia adicional. Este efeito não pode ser ativado repetidamente em uma única rodada.
Sinfonia Stellaris
Medalha Crinalva
Encontro Planetário
Encontro Planetário4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4Após entrar na batalha, se qualquer aliado causar o mesmo tipo de Dano que o usuário, aumenta o Dano causado em 12%.
Sinfonia Stellaris
Vontade de Conquistador
Dance! Dance! Dance!
Dance! Dance! Dance!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Quando o usuário utiliza a Perícia Suprema, as ações de todos os aliados são Avançadas Adiante em 16%.
Sinfonia Stellaris
Coração de Giro de Artífices
Esculpindo a Lua, Tecendo as Nuvens
Esculpindo a Lua, Tecendo as Nuvens4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56No início da batalha, sempre que a rodada do usuário se inicia, um dos seguintes efeitos é aplicado aleatoriamente: aumenta o ATQ de todos os aliados em 10%, aumenta o Dano CRIT de todos os aliados em 12% ou aumenta a Taxa de Regeneração de Energia de todos os aliados em 6%. O efeito aplicado não pode ser idêntico ao último efeito aplicado e substituirá o efeito anterior. O efeito aplicado será removido quando o usuário for derrotado. Efeitos de tipos similares não podem ser acumulados.
Sinfonia Stellaris
Vontade de Conquistador
Mas a Batalha Não Acabou
Mas a Batalha Não Acabou5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24Aumenta em 10% a Taxa de Regeneração de Energia do usuário e regenera 1 Ponto de Perícia quando o usuário ativa a sua Perícia Suprema em um aliado. Esse efeito pode ser ativado uma vez a cada 2 usos da Perícia Suprema do usuário. Quando o usuário usa a sua Perícia, o próximo aliado em ação (exceto o próprio usuário) causa 30% a mais de Dano por 1 rodada(s).
Sinfonia Stellaris
Medalha Crinalva
Passado e Futuro
Passado e Futuro4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56Quando o usuário usa a sua Perícia, o próximo aliado a agir (exceto o próprio usuário) causa 16% a mais de Dano por 1 rodada(s).
Sinfonia Stellaris
Núcleo Contorcido
Meu Passado no Espelho
Meu Passado no Espelho5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4Aumenta o Efeito de Quebra do usuário em 60%. Quando o usuário utiliza sua Perícia Suprema, aumenta o Dano de todos os aliados em 24%, durando por 3 rodada(s). Se o Efeito de Quebra for igual ou maior a 150%, 1 Ponto de Perícia será recuperado.
No início de cada onda, todos os aliados regeneram 10 de Energia imediatamente. Os efeitos do mesmo tipo não podem ser acumulados.
Sinfonia Stellaris
Luminivinha Imortal
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482 responses to “Robin”

  1. Is Vonwaq/Penacony’s 5% ERR a game changer or just extra? I kinda want to use something else unless it’s really needed.

    I’ll be using her in the Ratio-Topaz-Aventurine Follow Up squad

      
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    • It’s just rly dumb and almost impossible to calculate. Especially if you have Robin’s lightcone, making the ER fluctuate further, if anyone claims they have a concrete answer they are lying. Too many variables, literally generation energy every time an ally acts.

      In truth, it probably rids you of the need to get hit here and there to get her ultimate smoothly. I’d really just focus on substats rather than set, whatever’s more comfortable to farm or slot in. Unless you need the advance forward from VQ ofc or sum like that lol. Robin doesn’t seem to have a tailor made set just yet

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      • Frankly speaking, I neither want to farm nor spend relic fragments on it cuz nobody else would use it as who even uses Vonwaq and I don’t have matching elements in supports and their DPS 😛 I just thought maybe the 5% would help and would make it worth it.

        I’ll stick to my original plan. Thanks for your help!

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    • if we divide her max energy by the energy regen bonuses, we get:

      Energy Rope: 160/1.194= 134.00335
      Vonwaq+ERR: 160/1.244= 128.617363

      The difference is 5.5 energy. You could look at it like potentially needing 3 less allied turns, but there’s so many ways to get energy it’s hard to say exactly.

      I’d say it will help every now and then.

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      • That’s actually such an easy way to look at it thank you!

        If it’s not a guaranteed extra help then I can do without. I saw some E0S0 showcases in follow up teams and she seems to get it at a reasonable pace. Plus it charges while in concerto too so it’s not like you start at 5 when it’s done.

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  2. Hi guys! I’m just new to this game
    Yes, I just isekai’d from Genshin HH, so some of u guys may recognize me. I got PTSD there, and don’t ask or assume why.

    No further adu… btw is Robin HSR Ayaka, or it’s someone else (I mean… just look alike)?
    Should I pull for Robin? I’m “gacha addicting” on Aventurine now, and if I don’t get him I get Fu Xuan or Robin instead.

      
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    • Welcome. Hope you enjoy your stay here. 🙂

      I’ll be blunt with you, Robin is not HSR Ayaka. The only similarity is their hair color, but that’s it.

      Should you pull for Robin? Now this needs more detail. Who is your main damage dealer? Robin is a support hybrid sub dps, but not all dps can fully utilize Robin.

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        • If you plan on using Ratio. He will be able to benefit from the addition crit damage Robin gives to follow up attacks after she use her ultimate. Given he does have follow up attacks build into his kit. Of course, for these follows up attack to trigger. Going to need someone that can debuff the foe. Otherwise it only a 40% of triggering the follow up attack.

          Of course even if you don’t plan on using her on Ratio team. She will still grant a nice 20% crit damage to the whole party. Which is going to be useful for anything that relays on crit rate and crit damage. While her skill, will buff damage by 50% for the whole party. Which is going to be very useful. With her ultimate leading to a nice lovely action advance for the whole party. Which is nice. So even outside follow up attack teams. She will still be very useful as a support. Honestly doubt you can go wrong with her. given how universe many of the benefit she brings to the table are.

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        • One of the easier teams you can get is Ratio, Robin, Pela, Sustain (Ideally Aventurine but Gallagher can work too, or any other 5* Sustain)

          Pela synergizes with Robin and Ratio, she increases both characters dmg, especially if you have Resolution LightCone. People also usually build Pela hyperfast with 160 Spd or more, which means she will get more attacks in which helps Robin deal dmg.

          Ratio as the main DPS

          Aventurine synergizes well with Ratio and Robin

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          • you need 180 spd to take 3 turns inside robin ult, or some action advance, spd doesnt matter that much besides maybe getting 2 extra energy for robin at some point

    • I’ve seen you having conflicts with many users on the GI side due to your spam.
      Welcome, but please avoid spamming and seeking attention further here.

      Answering your question, Robin is pure support for follow-up attack DPS: Ratio, Topaz, Blade, etc.
      Pull if you have characters with follow-up capability as mentioned. She benefits a lot.

      If you’ve got questions, ask away but don’t make up to 10 posts everyday. Have a great day.

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      • your comment comes off as meaningless and pointless. Given they only ask a simple question on this page. Also, many people make alot of comments when new character info comes out. Like 10 post everyday, is far from being what one would call spam. If they are having a back and forth with someone.

        Which also, why the heck do you ignore most of her kit. Only a small part of it has to do with follow up attacks and that when she in her ult. She grants 20 crit damage to the whole party. All the time. She also grants a massive attack boost, which is great for dots and can action advance the whole party, which it hard to think of someone that wouldn’t benefit from that. Which she grants 50% damage boost to the whole party with her skill. Unlike Topaz, that not limited to just follow up attacks. Robin is way better and more flexible than your making her out to be. She not just limited to follow up attack teams. Also she gets energy back from allies attacking, so allies that attack alot, can benefit her a fair bit. Not all follow up attackers, do lots of attacks.

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    • Planar is usually Vonwacq. Best thing about Vonwacq is that it allows you to run 121 Spd on Robin but still have 2 turns on the first cycle. With this you can build her full Atk for more buffing + On top of the extra 5% ERR.

      Other planars to choose is ones that buff her Atk so stuff like SSS. Or you can pick based off good substats (Which piece has alot of Atk%) on stuff like Broken Keel.

      For main set, just pick and choose which substats have high Atk%/Enough Spd. Any set that buffs her Atk% or gives her Phys Dmg can work.

      Ideally you go Atk% Body, Atk% Boots, Atk%/Phys% Orb, and ERR Rope

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      • Small correction
        You don’t need Vonwaqc to hit two turns in the first cycle. Since Robin gains a 25% Action Advance at the start of combat, unless you literally have 0 speed she’ll always act twice.

        There does exist a breakpoint at around 120~ SPD to surpass other 160 SPD Teammates (proc Robin’s buffs before say Sparkle pushes ur DPS)

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    • As with Vonwacq and her passive 25% action advance she theoretically doesn’t need any SPD, I’d consider 2pc2pc of Champion of Streetwise Boxing and Musketeer/Prisoner, for max damage.

      One could go 4pc Watchmaker if their team relies on Break, or 4pc Hackerspace to speed their party up, hopefully getting some extra attacks within her ult.

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      • im seeing this everywhere and idk why people dont realize

        hacker space lasts for 1 turn, the exact same turn she advances everyone, so that spd buff is completely wasted

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    • Jingliu is already VERY heavily saturated on ATK buffs, and as such won’t see nearly as much benefit from Robin as most other characters do. Her 1100+ extra atk is really impressive when going from 2500 to 3600, much less so when going from 4000 to 5100.

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      • That attack boost is also from her ultimate. Which grants the turn order boost. So if you have something like Bronya on the team. Your dps could possibly, end up possibly taking like four turns in total. which could be alot of damage. if the Dps doesn’t use up alot of skill points.

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        • Jingliu specifically would have a hard time keeping enough Sygzy stacks for that much in a row tho.

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          • Thanks for the informations. I just thought Jingliu would benefits much from Robin’s crit dmg buff. I guess it isn’t the case?

    • her next best are the DoT teams or future break(though they would love Ruan Mei more) teams. Basically, she wants teammates that attack alot.

      The tier of teammates are:

      FuA units like Topaz and Ratio can domino attacks multiple times in one button.

      DoT teams have at least 2 units that attack often and are meant to be fast. Bonus is that Kafka has FuA of her own too.

      Future break teams (though they would love Ruan Mei more), will probablty have lots of attackers as well so that they could break toughness bars.

      Hypercarry teams only have 1 attacker and other units spend half or more of their times buffing.

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      • Thanks for the information. This will help me decide whether or not to pull for her because I have a solid DoT team already. hm…. I use Ruan Mei for break so I don’t see a need for Robin anymore lol

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  3. how does good old s5 meshing cogs look on her if you can’t afford her signature lc?

      
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        • off the top of my head there are:
          The new Event LC (Good personal Dmg, high base Atk for buffing, no extra ERR)

          Bronyas LC (High base Atk + ERR. Best option for general team buffing)

          Meshing Cogs (High energy, lowest atk for buffing, lowest personal dmg). from what ive seen, Robin has the tingyun effect where enemies just hate her. she gets hit often, especially if you put her in the middle.

          BP LC (High base Atk, RNG secondary effect for team buffs)

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          • I see. I thought about using Weave the clouds cuz it’s already levelled. Thanks for the advice :3

            Another question since I missed it (sorry in advance): Are we meant to use Vonwaq/Penacony for the extra 5% energy?

    • They both do different things but I can promise you, Robin is just as good as RM, especially in FuA teams. You can also have RM for one team and Robin for the other a lot of the time.

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    • the correct question to ask is, “Do you want a 2nd Ruan Mei or nah (Saving for a DPS)?”

      Thats basically Robin. In practice she edges RM in various teams outside of FUA lika DoT. Because she gives too much Atk + ths Action Advance, it ends up edging out RMs higher dmg% and Res Pen.

      There is however, teams that Ruan Mei is getting MORE stocks in, and thats Break. With HMC, Boothill, and upcoming Firefly, break is getting more support. If you end up playing break, then you also want RM in those teams, leaving Robin for the other team.

      Too many people are yapping about whos better and whatnot, when you can get 2 fucking Ruan Meis for two teams.

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  4. All these comments just make me wonder how good she really is. Given. so far. Not been sway one way or the other about her good/bad her kit is.

      
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    • Similar power level to RM tho i’d say optimised Robin would be better than optimised RM.
      Reason being that when played with action advance supports like Sparkle or Bonya you can get up to 4 extra dps turns in a 0 cycle (2 on 1st wave, 2 on 2nd wave) by using Robins ult.
      Keep in mind Bronya+Robin will only work for low SP spenders like Blade or Boothill.

      Outside 0 cycles Robin is basically a sidegrade to RM in most cases

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      • Interesting, so it could also work with someone like Jingliu as well? For that addition crit damage she grants to the whole party. does seem very tempting on a character who can easily reach 100% crit rate.

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        • i think for Jinglius case, RM is better, mainly because Jingliu already has high Atk so she wants more Dmg% and Res-Pen. Robin gives lower Dmg% and more Atk which Jingliu doesn’t need.

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          • so that 20% crit damage she gives to the whole party wouldn’t matter that much in terms of overall damage for Jingliu? and would still have Mei be higher?

          • that attack comes from Robin ultimate. Which does action advance the whole party. So depending on turn order. If you have someone like Bronya. You could possibly get many addition turns in for Jingliu. Of course, given her ultimate has a rather high cost. Will this out weight the consistence benefit and higher up time Mei offers with her ultimate. Will be interesting to test out.

    • Yeah I think that might make more roll for her, if she can benefit someone like Jing Yuan rather well.

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    • Her kit seems interesting. her high cost on the ultimate seems to be the biggest issue I can think of with her. Will be interesting to see how good she is, when released. When people can do proper testing for her.

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      • given she gets energy back when her allies hit targets. It will be interesting to see. Does she get 2 energy back from a follow up attack or does she get 2 energy per target hit by a follow up attack. that will be very interesting. to find out. For that could make a big difference for her, at least in follow up attack teams. Still in follow up attack teams, more likely to get more energy back then in a normal team.

        For yeah. proper testing will be very interesting.

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        • I would imagine it would clarify “2 energy per enemy hit” if it were per-enemy energy. Since it only says “after allies attack enemies” it should be 2 energy per attack, regardless of enemies hit. For example, Argenti’s talent says “For every enemy hit regenerate 3 energy.”

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    • Why is no one saying no. No she’s not. You shouldn’t pull Robin specifically for him

      Now will Robin work with Jing Yuan, of course, but it’s far from ideal. You want Tingyun, she is a staple in Jing Yuan teams, you’ll be hard pressed to find a replacement for her, so you only have one slot to fill.

      Assuming you run a sustain, both other limited harmonies, Sparkle and Ruan Mei simply outperform Robin, for Jing Yuan specifically. The extra turns are iffy, you cannot overstack LL so you can easily “waste” stacks. Additionally, Jy is not like the other follow-up characters who are spamy and act a bunch, rather he’s looking to build up a few but powerful attacks.

      Again the synergy is there, she buffs ATK, DMG and Crit, they just don’t maximize each other’s kit

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      • going by the recent comments here.
        Don’t think many are interested in her kit or know how well robin works with other characters.

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  5. Robin will be the most BORING harmonies ever made.
    if you compare her with RM, RM much better

      
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    • Well. if we are going for boring. Wouldn’t Rm fall under that label as well? Given use E, gain benefits for whole party.
      Then when ultimate is ready use ultimate. Which the difference between one, is they slow the enemy. The other advances your party, when it used. Which how useful that is. Will depend on the turn order.

      Which Robin offers 20 crit damage for the whole party. along with 50% bonus damage.
      Mei at max effect break, offers 68% damage boost to party. Along with making you better at breaking enemy toughness.
      Seems like Mei might be better for dots. While Robin will be able to slightly benefit teams that are not dot a bit more.
      Now on follow up attack teams. , Robin can grant an addition 25% crit damage.
      While Mei does offer Res pen, which will help if your fighting a enemy that is heavily resistance to whatever element your dps is.

      Think it might be a bit early to say one outright better than the other. Given there is enough of a difference between the two, to make it seem like who would be better depends on the fight, your dps. Do you care about weakness breaking the enemy or not.

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      • people don’t understand the concept of use cases, or that effectiveness usually isn’t a linear scale.

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        • Yeah and going by some of the comments on here. People seem to overlook or simply forget about parts of the kit, of the characters they are talking about. Honestly wouldn’t be surprised, if it ends up being like Sparkle and bronya. That which one is the best, depends on the team.

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    • It’s a pve game, you like the character summon, you don’t like the character don’t summon, is that simple, don’t try to make a big ass deal in this kind of games, that part of the community is toxic af, just enjoy the game

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      • Well there is nothing wrong with talking about which character is better. Since after all, there is a reason why people were let down by Dehya. Cool character but her playable state is less than ideal.
        Which talking about who is better, can be done in a very civil way. Rather it a good idea, so everyone who wants to roll for the character. Knows what they are getting into.

        The real issue here is, many people just want to blindly say x is better or worst than y. Without really backing it up, with any reasoning. While others just come off as not having read the kits of these characters properly. Given many over look the crit damage of 20% Robin gives to the party. Which makes the damage boost she gives to the party, a tad bigger than the 50% from her skill. If the dps crits. It fine and normal to talk about which character is better. Yet many do not seem to want to have that chat. Just seem more interested in making a statement, rather than backing it up, to proof their point. For I have no idea if Robin or Mei better. Yet going by the op post. They would fail to sway me one way or the other. Given they don’t say a thing about the kits of the characters at all.

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    • Ya I think that harmony units with a three turn damage buff that’s tied to their turn and an ult that gives a farther damage amplification and action order manipulation are boring too…

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      • yeah it entertaining to see how the Op, just point out the playstyle of some of the best harmony characters. Going that boring in context of the new character, while defending a character who does just that.

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    • yes but imagine u can have 2 harmony characters that can enable dual dps teams at once for moc, theres no real reason to be a pissbaby about it, its legit just more of something good

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      • Yeah the op, just seems like they want to make the character sounding boring. When the one they seem to favor, has a similar playstyle. Of use e, use it again after she takes three turns. Use ult when ready.
        For even if Mei turns out to be better. Robin so far, seems like she will be more than good enough. They will be in the same league, with only a minor difference in power.

        Would not be surprise if it ends up being like a Bronya and Sparkle thing. Where who is better, depends on the team. For heck, I lost count of how many times someone wish they could have second of x character so they can put them on their other team. Well here we go.

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