Hanya

寒鸦
寒鸦Conceitos寒鸦
Facção仙舟「罗浮」
RaridadeRaritystrRaritystrRaritystrRaritystr
CaminhoClass A Harmonia
Tipos de CombateClass Físico
Chinês
Inglês
Coreano
Japonês
Materiais de Personagem
Crédito246K
Módulo de Artífice12
Engrenagem de Artífices13
Token do Submundo50
Coração de Giro de Artífices12
Materiais de Rastro
Crédito2.4M
Melodia Harmônica12
Módulo de Artífice28
Hino Ancestral54
Engrenagem de Artífices42
Sinfonia Stellaris105
Coração de Giro de Artífices42
Arrependimento do Ochema Infinito12
Rastros de Destino5
História仙舟「罗浮」十王司的判官之一。
受命十王,执掌冥谶天笔,读取罪业种种,并下达业报判罚。

Índice
Atributos
Perícia
Rastros
Eidolons
Cones de Luz
Inventário
Gallery
Voz
História

Atributos

NívelATQDEFPVVELChance de CRITDano CRITProvocaçãoEnergiaMateriais de Personagem
176.8481251105%50%100140
20149.7693.62431105%50%100140
Crédito3200
Módulo de Artífice4
20+180.48112.82931105%50%100140
30218.88136.83561105%50%100140
Crédito6400
Módulo de Artífice8
30+249.61564061105%50%100140
402881804681105%50%100140
Crédito12800
Engrenagem de Artífices5
Token do Submundo2
40+318.72199.25181105%50%100140
50357.12223.25801105%50%100140
Crédito32000
Engrenagem de Artífices8
Token do Submundo5
50+387.84242.46301105%50%100140
60426.24266.46931105%50%100140
Crédito64000
Coração de Giro de Artífices5
Token do Submundo15
60+456.96285.67431105%50%100140
70495.36309.68051105%50%100140
Crédito128K
Coração de Giro de Artífices7
Token do Submundo28
70+526.08328.88551105%50%100140
80564.48352.89171105%50%100140
NívelMateriais de Personagem
1
20
Crédito3200
Módulo de Artífice4
20+
40
Crédito12800
Engrenagem de Artífices5
Token do Submundo2
40+
50
Crédito32000
Engrenagem de Artífices8
Token do Submundo5
50+
60
Crédito64000
Coração de Giro de Artífices5
Token do Submundo15
60+
70
Crédito128K
Coração de Giro de Artífices7
Token do Submundo28
70+
80

Perícia

冥谶天笔冥谶天笔 - 普攻 | 单攻
Regeneração de Energia : 20
Quebra de Fraqueza : Alvo Único : 30
对指定敌方单体造成等同于寒鸦攻击力的物理属性伤害。

对敌方单体造成少量物理属性伤害。
Nível 9
生灭系缚生灭系缚 - 战技 | 单攻
Regeneração de Energia : 30
Quebra de Fraqueza : Alvo Único : 60
对指定敌方单体造成等同于寒鸦攻击力的物理属性伤害,并使其陷入【承负】状态。
每当我方目标对【承负】状态下的敌方目标施放2次普攻、战技、终结技后,立即为我方恢复1个战技点。【承负】仅对最新被施加的目标生效,并会在触发次战技点恢复效果后自动解除。

对敌方单体造成物理属性伤害,并使其陷入【承负】状态。每当我方目标对【承负】状态下的敌方目标施放2次普攻、战技、终结技后,恢复1个战技点
Nível 15
十王敕令,遍土遵行十王敕令,遍土遵行 - 终结技 | 强化
Regeneração de Energia : 5
Quebra de Fraqueza : 0
使指定我方单体速度提高,提高数值等同于寒鸦速度的,并使该目标攻击力提高,持续回合。

使我方单体速度提高,攻击力提高
Nível 15
罚恶罚恶 - 天赋 | 辅助
Regeneração de Energia : 0
Quebra de Fraqueza : 0
我方目标对陷入【承负】状态下的敌方目标施放普攻、战技、终结技时,造成的伤害提高,持续回合。

我方目标对陷入【承负】状态下的敌方目标施放普攻、战技、终结技时,造成的伤害提高。
Nível 15
攻击攻击
Regeneração de Energia : 0
Quebra de Fraqueza : Alvo Único : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

Nível 1
判冥判冥 - 秘技
Regeneração de Energia : 0
Quebra de Fraqueza : Alvo Único : 60
立即攻击敌人,进入战斗后对敌方随机单体附上等同于战技效果的【承负】。

攻击敌人,进战后对敌方随机单体附上等同于战技效果的【承负】。
Nível 1

Rastros

录事录事
Exige Ascensão de Personagem 2
触发【承负】战技点回复效果的我方单位攻击力提高10%,持续1回合。
Crédito4000
Melodia Harmônica2
Arrependimento do Ochema Infinito1
速度强化速度强化 (速度)
Exige Ascensão de Personagem 2
速度提高2
Crédito4000
Melodia Harmônica2
Módulo de Artífice4
攻击强化攻击强化 (攻击力)
Exige Ascensão de Personagem 3
攻击力提高4%
Crédito8000
Hino Ancestral2
Engrenagem de Artífices2
幽府幽府
Exige Ascensão de Personagem 4
持有【承负】的敌方目标被消灭时,如果【承负】为全队回复战技点的触发次数小于等于1,则额外回复1点战技点。
Crédito16000
Hino Ancestral4
Rastros de Destino1
Arrependimento do Ochema Infinito1
攻击强化攻击强化 (攻击力)
Exige Ascensão de Personagem 4
攻击力提高6%
Crédito16000
Hino Ancestral4
Engrenagem de Artífices3
速度强化速度强化 (速度)
Exige Ascensão de Personagem 5
速度提高3
Crédito36000
Sinfonia Stellaris2
Coração de Giro de Artífices2
还阳还阳
Exige Ascensão de Personagem 6
当【承负】战技点恢复效果被触发时,自身恢复2点能量。
Crédito128K
Sinfonia Stellaris6
Rastros de Destino1
Arrependimento do Ochema Infinito1
生命强化生命强化 (生命值)
Exige Ascensão de Personagem 6
生命值上限提高6%
Crédito128K
Sinfonia Stellaris6
Coração de Giro de Artífices6
速度强化速度强化 (速度)
Exige Personagem de Nv. 75
速度提高4
Crédito128K
Sinfonia Stellaris6
Coração de Giro de Artífices6
攻击强化攻击强化 (攻击力)
Exige Personagem de Nv. 80
攻击力提高8%
Crédito128K
Sinfonia Stellaris6
Coração de Giro de Artífices6
攻击强化攻击强化 (攻击力)
攻击力提高4%
Crédito2000
Módulo de Artífice2
生命强化生命强化 (生命值)
Exige Ascensão de Personagem 3
生命值上限提高4%
Crédito8000
Hino Ancestral2
Engrenagem de Artífices2
攻击强化攻击强化 (攻击力)
Exige Ascensão de Personagem 5
攻击力提高6%
Crédito36000
Sinfonia Stellaris2
Coração de Giro de Artífices2

Eidolons

一心一心一心
持有终结技效果的我方目标消灭敌方目标时,寒鸦行动提前15%,该效果每回合只能触发1次。
二观二观二观
施放战技后,速度提高20%,持续1回合。
三尘三尘三尘
战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。
四谛四谛四谛
终结技的持续时间额外增加1回合。
五阴五阴五阴
终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。
六正六正六正
天赋的伤害提高效果额外提高10%

Cones de Luz

ConceitosRaridadeCaminhoATQDEFPVPeríciaMateriais de Personagem
Refrão
齐颂3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗后,使我方全体的攻击力提高8%。同类技能无法重复生效。
Sinfonia Stellaris
Medalha Crinalva
Rede de Engrenagens
轮契3
RarstrRarstrRarstr
harmony-class317.52264.6846.72使装备者施放攻击或受到攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
Sinfonia Stellaris
Medalha Crinalva
Mediação
调和3
RarstrRarstrRarstr
harmony-class317.52264.6846.72进入战斗时,我方全体速度提高12点,持续1回合。
Sinfonia Stellaris
Núcleo Contorcido
Memórias do Passado
记忆中的模样4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56使装备者的击破特攻提高28%。装备者施放攻击后,额外恢复4点能量,该效果单个回合内不可重复触发。
Sinfonia Stellaris
Medalha Crinalva
Encontro Planetário
与行星相会4
RarstrRarstrRarstrRarstr
harmony-class423.36330.751058.4进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高12%
Sinfonia Stellaris
Vontade de Conquistador
Dance! Dance! Dance!
舞!舞!舞!4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放终结技后,我方全体行动提前16%
Sinfonia Stellaris
Coração de Giro de Artífices
Esculpindo a Lua, Tecendo as Nuvens
镂月裁云之意4
RarstrRarstrRarstrRarstr
harmony-class476.28330.75952.56在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高10%;使我方全体暴击伤害提高12%;使我方全体能量恢复效率提高6%。同类效果无法叠加,在装备者陷入无法战斗状态时解除。
Sinfonia Stellaris
Vontade de Conquistador
Mas a Batalha Não Acabou
但战斗还未结束5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2463.051164.24使装备者的能量恢复效率提高10%,并在对我方目标施放终结技时恢复1个战技点。该效果每施放2次终结技可触发1次。当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高30%,持续1回合。
Sinfonia Stellaris
Medalha Crinalva
Passado e Futuro
过往未来4
RarstrRarstrRarstrRarstr
harmony-class423.36396.9952.56当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高16%,持续1回合。
Sinfonia Stellaris
Núcleo Contorcido
Meu Passado no Espelho
镜中故我5
RarstrRarstrRarstrRarstrRarstr
harmony-class529.2529.21058.4使装备者击破特攻提高60%。装备者施放终结技后,使我方全体造成的伤害提高24%,持续3回合,并且若装备者击破特攻大于等于150%,则恢复1个战技点。
每个波次开始时,我方全体立即恢复10点能量,同类技能无法重复生效。
Sinfonia Stellaris
Luminivinha Imortal
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História

TitleTexto
Detalhes de Personagem
História de Personagem: Parte I
História de Personagem: Parte II
História de Personagem: Parte III
História de Personagem: Parte IV
História de Personagem: Parte I
História de Personagem: Parte II
História de Personagem: Parte III
História de Personagem: Parte IV
Sobre Você
Sua História I
Sua História II

53 responses to “Hanya”

  1. That nerf though. RIP my Hanya / DanIL dreams. She no longer generates extra skill points beyond what any SP positive support generates.

      
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      • Hoyolab posts seems to be from beta v2 content so sometimes may not include later changes, as seen by how the Kafka LC post also had wrong numbers.

        The trial version in the event (which is most likely the same as the official version) only restores up to 2 sp per skill use like final beta.

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      • when I played as trial Hanya in the event, she only regen SP 2 times at max tho. Did they secretly buff her?

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    • Action advances forwards which equals more energy + burden.
      SPD which equals more energy andmore burden and SPD given in ULT.
      More ULT turns which equals more uptime.
      More DMG given.

      Idk how you see them as trash.

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  2. I think she will be pretty good with Qingque. she buffs her and recovers skill points. e6 quingque is even better with her.

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  3. So basically she is a buffer for hunt characters, since the debuff of her talent targets only one enemy and the ultimate is only targets one ally as well.

    Makes sense since we are getting some 5* hunt characters.

      
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    • Nah my man, she’s same banner with Argenti who’s from Erudition path. Find and watch some of her leak gameplay, you will find out that her talent debuff actually is a buff. Hanya’s skill applies Burden debuff -> allies attack the enemy with Burden debuff will gain a buff last for 2 turn.

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  4. She needs bronya’s LC plus 2%(~5%) ERR to enable 3 turn ultimate, which will make her a nice harmony character, but her E1 will disarrange action sequence 🙁

      
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    • The way Hanya works she doesn’t really need to act before/after your dps
      Past and Future/Battle isn’t over ofc both require speed tuning but if you’re set on 3 turn ult I’d just recommend meshing cogs instead (I’m not a big fan of cogs tho because I like being tanky.)

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    • First harmony character which may not need an ERR rope or LC?
      • She can spam her skill and stay skill point positive. My understanding is that there is no point in even using her basic attack?
      • If you got her E4, she just needs to be able to go 4 times in the 3 turns by the Hyper Carry.

      Therefore,
      5(Ultimate) + 4*( 30(Skill) + 4(A6, triggering Burden) ) = 141 Energy
      Just give her any relic piece with a high Speed roll on it and she’s good.

      Alternatively, ERR Rope + Meshing Cogs / Memories of the Past, even at S1 will allow her to have a 3 turn rotation:
      1.194(ERR Rope)* ( 5(Ultimate) + 3* (30(Skill) +4(A6, triggering Burden) +4(MofP S1))) = 142 Energy
      But that might not even be necessary, if she has enough Speed to go 4 times in the time her Carry can use her 3-turn buff and you have her E4.

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    • i mean, with the new penacony set, i think she’ll be fine with energy with a err rope, tho the e1 problem is still there. it’s not as clunky as yukong but it will be pretty annoying.

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  5. Shall we talk about design? Hanya actually breaks the censorship HoYo has been avoiding in HSR and GI (HI3 excluded).
    If we look back, no characters are having “shown assets” as obvious as Hanya’s clevage, both in splash art and model.

    Some characters like Topaz and Himeko have “shown assets,” but hidden through lighting.
    I’m glad they finally dared to get through censorship, regardless of the reasons.

    Hopefully in the future, character design is getting less censorship such as Hanya.
    I’m sick of potential games getting kids-rated, where they had to cover up everything for the sake of law.

      
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    • That censorship law only applies in China, outside of that Hoyo caters to both sides of their audience, its just not as blatantly fanservicey as some other anime games

      Blade’s exposed chest and jiggle physics, Dan IL, Yelan, Wriothesley, Shenhe, Dehya, Jean’s original design, Kafka, Topaz and Clorinde’s struggling button, there’s something for everyone
      I think Hanya’s clothing is kinda similar to Raiden in what it shows
      I don’t really care for fanservice, I’m just glad after the whole of HI3rd and 3 years of Genshin Hoyo is finally making buff men

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    • if you wanna talk about design you should talk about how lazy hoyo is with the Xianzhou ladies lmao. they all have the same outfit in different colors but you’re happy to see a few square centimeters of virtual cleavage instead

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      • Here comes the parrot that can’t think for themselves repeating the same “hot issue of the month” everyone has been saying on Twitter and Reddit.

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      • Тогда почему во времена средневековья или той же Руси носили одинаковую одежду?

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        • Во времена средневековья или той же руси когда это была одинаковая одежда? Для рекомендации могу предложить посетить краеведческие музеи разных регионов и обнаружить, что если одежды не завозные, то каждый регион, да и каждая деревня, может иметь как малые различия, так и катастрофические, в зависимости от вида деятельности на данной земле, доступа к торговым путям, религиозные вопросы, вопрос руководства и причастности руководящих кругов(бояр и им подобным) к одному или инному государственному образованию, климатические вопросы и тд.(условно суздаль со своим крупным производством меха в 16-17 веках, будет иметь крайне сильное различие с регионом северной краины(смоленска. брянска), начиная от условных орнаментов, заканчивая самим материалом производства той или иной одежды). Так что тут вопрос, с одной стороны я могу понять почему они сделали так как есть, а с другой у нас есть множество различных этнических групп, которые действительно выглядят крайне подобно, хотя одна от другой может иметь радикально разные жизненные подходы, начиная от закрытости общества(видьяхадры), заканчивая банально жизненными циклами и их продолжительностью. Можно было это обыграть.

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    • Oh hooray you can finally stare at some boobies without the tiniest bit of fabric or metal obscuring about a quarter of them! Meanwhile the most exposed the men can get is a tiny boob window or an exposed shoulder like we are supposed to eat with that???

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