Conceitos | 寒鸦 | |
Facção | 仙舟「罗浮」 | |
Raridade | ||
Caminho | A Harmonia | |
Tipos de Combate | Físico | |
Chinês | … | |
Inglês | … | |
Coreano | … | |
Japonês | … | |
Materiais de Personagem | 246K 12 13 50 12 | |
Materiais de Rastro | 2.4M 12 28 54 42 105 42 12 5 | |
História | 仙舟「罗浮」十王司的判官之一。 受命十王,执掌冥谶天笔,读取罪业种种,并下达业报判罚。 |
Índice |
Atributos |
Perícia |
Rastros |
Eidolons |
Cones de Luz |
Inventário |
Gallery |
Voz |
História |
Atributos
Nível | ATQ | DEF | PV | VEL | Chance de CRIT | Dano CRIT | Provocação | Energia | Materiais de Personagem |
1 | 76.8 | 48 | 125 | 110 | 5% | 50% | 100 | 140 | |
20 | 149.76 | 93.6 | 243 | 110 | 5% | 50% | 100 | 140 | 3200 4 |
20+ | 180.48 | 112.8 | 293 | 110 | 5% | 50% | 100 | 140 | |
30 | 218.88 | 136.8 | 356 | 110 | 5% | 50% | 100 | 140 | 6400 8 |
30+ | 249.6 | 156 | 406 | 110 | 5% | 50% | 100 | 140 | |
40 | 288 | 180 | 468 | 110 | 5% | 50% | 100 | 140 | 12800 5 2 |
40+ | 318.72 | 199.2 | 518 | 110 | 5% | 50% | 100 | 140 | |
50 | 357.12 | 223.2 | 580 | 110 | 5% | 50% | 100 | 140 | 32000 8 5 |
50+ | 387.84 | 242.4 | 630 | 110 | 5% | 50% | 100 | 140 | |
60 | 426.24 | 266.4 | 693 | 110 | 5% | 50% | 100 | 140 | 64000 5 15 |
60+ | 456.96 | 285.6 | 743 | 110 | 5% | 50% | 100 | 140 | |
70 | 495.36 | 309.6 | 805 | 110 | 5% | 50% | 100 | 140 | 128K 7 28 |
70+ | 526.08 | 328.8 | 855 | 110 | 5% | 50% | 100 | 140 | |
80 | 564.48 | 352.8 | 917 | 110 | 5% | 50% | 100 | 140 |
Perícia
冥谶天笔 - 普攻 | 单攻 | |
Regeneração de Energia : 20 | |
Quebra de Fraqueza : Alvo Único : 30 | |
对指定敌方单体造成等同于寒鸦 对敌方单体造成少量物理属性伤害。 | |
Nível | |
生灭系缚 - 战技 | 单攻 | |
Regeneração de Energia : 30 | |
Quebra de Fraqueza : Alvo Único : 60 | |
对指定敌方单体造成等同于寒鸦 每当我方目标对【承负】状态下的敌方目标施放2次普攻、战技、终结技后,立即为我方恢复1个战技点。【承负】仅对最新被施加的目标生效,并会在触发 对敌方单体造成物理属性伤害,并使其陷入【承负】状态。每当我方目标对【承负】状态下的敌方目标施放2次普攻、战技、终结技后,恢复1个战技点。 | |
Nível | |
十王敕令,遍土遵行 - 终结技 | 强化 | |
Regeneração de Energia : 5 | |
Quebra de Fraqueza : 0 | |
使指定我方单体速度提高,提高数值等同于寒鸦速度的 使我方单体速度提高,攻击力提高。 | |
Nível | |
罚恶 - 天赋 | 辅助 | |
Regeneração de Energia : 0 | |
Quebra de Fraqueza : 0 | |
我方目标对陷入【承负】状态下的敌方目标施放普攻、战技、终结技时,造成的伤害提高 我方目标对陷入【承负】状态下的敌方目标施放普攻、战技、终结技时,造成的伤害提高。 | |
Nível | |
攻击 | |
Regeneração de Energia : 0 | |
Quebra de Fraqueza : Alvo Único : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
判冥 - 秘技 | |
Regeneração de Energia : 0 | |
Quebra de Fraqueza : Alvo Único : 60 | |
立即攻击敌人,进入战斗后对敌方随机单体附上等同于战技效果的【承负】。 攻击敌人,进战后对敌方随机单体附上等同于战技效果的【承负】。 | |
Rastros
攻击强化 (攻击力) | |
攻击力提高 | 2000 2 |
生命强化 (生命值) | |
Exige Ascensão de Personagem 3 | |
生命值上限提高 | 8000 2 2 |
攻击强化 (攻击力) | |
Exige Ascensão de Personagem 5 | |
攻击力提高 | 36000 2 2 |
Eidolons
一心 | ||
持有终结技效果的我方目标消灭敌方目标时,寒鸦行动提前 |
二观 | ||
施放战技后,速度提高 |
三尘 | ||
战技等级+2,最多不超过 |
四谛 | ||
终结技的持续时间额外增加 |
五阴 | ||
终结技等级+2,最多不超过 |
六正 | ||
天赋的伤害提高效果额外提高 |
Cones de Luz
Conceitos | Raridade | Caminho | ATQ | DEF | PV | Perícia | Materiais de Personagem | |
齐颂 | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 进入战斗后,使我方全体的攻击力提高 | ||
轮契 | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 使装备者施放攻击或受到攻击后,额外恢复 | ||
调和 | 3 | harmony-class | 317.52 | 264.6 | 846.72 | 进入战斗时,我方全体速度提高 | ||
记忆中的模样 | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 使装备者的击破特攻提高 | ||
与行星相会 | 4 | harmony-class | 423.36 | 330.75 | 1058.4 | 进入战斗后,当我方目标造成与装备者相同属性的伤害时,造成的伤害提高 | ||
舞!舞!舞! | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 当装备者施放终结技后,我方全体行动提前 | ||
镂月裁云之意 | 4 | harmony-class | 476.28 | 330.75 | 952.56 | 在战斗开始时以及当装备者回合开始时,随机生效1个效果。该效果生效时,替换上次的效果且本次不会与上次重复。效果包含:使我方全体攻击力提高 | ||
但战斗还未结束 | 5 | harmony-class | 529.2 | 463.05 | 1164.24 | 使装备者的能量恢复效率提高 | ||
过往未来 | 4 | harmony-class | 423.36 | 396.9 | 952.56 | 当装备者施放战技后,使下一个行动的我方其他目标造成的伤害提高 | ||
镜中故我 | 5 | harmony-class | 529.2 | 529.2 | 1058.4 | 使装备者击破特攻提高 每个波次开始时,我方全体立即恢复 |
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História
Title | Texto |
Detalhes de Personagem | … |
História de Personagem: Parte I | … |
História de Personagem: Parte II | … |
História de Personagem: Parte III | … |
História de Personagem: Parte IV | … |
História de Personagem: Parte I | |
História de Personagem: Parte II | |
História de Personagem: Parte III | |
História de Personagem: Parte IV | |
Sobre Você | |
Sua História I | |
Sua História II |
53 responses to “Hanya”
sorry i have 0 attention span but does burden count as a debuff? im trying 2 use her for ratio
sadly i don’t think it does, bureden is under the “other effects” section rather than the “debuff” section T_T
No
Neither do Clara’s marks of counter
That nerf though. RIP my Hanya / DanIL dreams. She no longer generates extra skill points beyond what any SP positive support generates.
Says on hoyolab that the SP regen triggers 3 times
Hoyolab posts seems to be from beta v2 content so sometimes may not include later changes, as seen by how the Kafka LC post also had wrong numbers.
The trial version in the event (which is most likely the same as the official version) only restores up to 2 sp per skill use like final beta.
when I played as trial Hanya in the event, she only regen SP 2 times at max tho. Did they secretly buff her?
damn, those eidolons are trash…
Action advances forwards which equals more energy + burden.
SPD which equals more energy andmore burden and SPD given in ULT.
More ULT turns which equals more uptime.
More DMG given.
Idk how you see them as trash.
I think she will be pretty good with Qingque. she buffs her and recovers skill points. e6 quingque is even better with her.
So basically she is a buffer for hunt characters, since the debuff of her talent targets only one enemy and the ultimate is only targets one ally as well.
Makes sense since we are getting some 5* hunt characters.
Nah my man, she’s same banner with Argenti who’s from Erudition path. Find and watch some of her leak gameplay, you will find out that her talent debuff actually is a buff. Hanya’s skill applies Burden debuff -> allies attack the enemy with Burden debuff will gain a buff last for 2 turn.
She needs bronya’s LC plus 2%(~5%) ERR to enable 3 turn ultimate, which will make her a nice harmony character, but her E1 will disarrange action sequence 🙁
The way Hanya works she doesn’t really need to act before/after your dps
Past and Future/Battle isn’t over ofc both require speed tuning but if you’re set on 3 turn ult I’d just recommend meshing cogs instead (I’m not a big fan of cogs tho because I like being tanky.)
First harmony character which may not need an ERR rope or LC?
• She can spam her skill and stay skill point positive. My understanding is that there is no point in even using her basic attack?
• If you got her E4, she just needs to be able to go 4 times in the 3 turns by the Hyper Carry.
Therefore,
5(Ultimate) + 4*( 30(Skill) + 4(A6, triggering Burden) ) = 141 Energy
Just give her any relic piece with a high Speed roll on it and she’s good.
Alternatively, ERR Rope + Meshing Cogs / Memories of the Past, even at S1 will allow her to have a 3 turn rotation:
1.194(ERR Rope)* ( 5(Ultimate) + 3* (30(Skill) +4(A6, triggering Burden) +4(MofP S1))) = 142 Energy
But that might not even be necessary, if she has enough Speed to go 4 times in the time her Carry can use her 3-turn buff and you have her E4.
i mean, with the new penacony set, i think she’ll be fine with energy with a err rope, tho the e1 problem is still there. it’s not as clunky as yukong but it will be pretty annoying.
Is she coming in the first or second banner of 1.5?
Most likely 2nd half with Argenti/Silver Wolf
The stream should be soon anyway so we’ll know for sure then
Silver Wolf? Shouldn’t the Jing Yuan re-run come first?
Nah it has already been leaked that Silverwolf is going to re-run on 1.5
she is coming in the second one
Shall we talk about design? Hanya actually breaks the censorship HoYo has been avoiding in HSR and GI (HI3 excluded).
If we look back, no characters are having “shown assets” as obvious as Hanya’s clevage, both in splash art and model.
Some characters like Topaz and Himeko have “shown assets,” but hidden through lighting.
I’m glad they finally dared to get through censorship, regardless of the reasons.
Hopefully in the future, character design is getting less censorship such as Hanya.
I’m sick of potential games getting kids-rated, where they had to cover up everything for the sake of law.
That censorship law only applies in China, outside of that Hoyo caters to both sides of their audience, its just not as blatantly fanservicey as some other anime games
Blade’s exposed chest and jiggle physics, Dan IL, Yelan, Wriothesley, Shenhe, Dehya, Jean’s original design, Kafka, Topaz and Clorinde’s struggling button, there’s something for everyone
I think Hanya’s clothing is kinda similar to Raiden in what it shows
I don’t really care for fanservice, I’m just glad after the whole of HI3rd and 3 years of Genshin Hoyo is finally making buff men
if you wanna talk about design you should talk about how lazy hoyo is with the Xianzhou ladies lmao. they all have the same outfit in different colors but you’re happy to see a few square centimeters of virtual cleavage instead
Here comes the parrot that can’t think for themselves repeating the same “hot issue of the month” everyone has been saying on Twitter and Reddit.
Тогда почему во времена средневековья или той же Руси носили одинаковую одежду?
Во времена средневековья или той же руси когда это была одинаковая одежда? Для рекомендации могу предложить посетить краеведческие музеи разных регионов и обнаружить, что если одежды не завозные, то каждый регион, да и каждая деревня, может иметь как малые различия, так и катастрофические, в зависимости от вида деятельности на данной земле, доступа к торговым путям, религиозные вопросы, вопрос руководства и причастности руководящих кругов(бояр и им подобным) к одному или инному государственному образованию, климатические вопросы и тд.(условно суздаль со своим крупным производством меха в 16-17 веках, будет иметь крайне сильное различие с регионом северной краины(смоленска. брянска), начиная от условных орнаментов, заканчивая самим материалом производства той или иной одежды). Так что тут вопрос, с одной стороны я могу понять почему они сделали так как есть, а с другой у нас есть множество различных этнических групп, которые действительно выглядят крайне подобно, хотя одна от другой может иметь радикально разные жизненные подходы, начиная от закрытости общества(видьяхадры), заканчивая банально жизненными циклами и их продолжительностью. Можно было это обыграть.
Let’s just hope no chatacters get the Rosaria treatment
Oh hooray you can finally stare at some boobies without the tiniest bit of fabric or metal obscuring about a quarter of them! Meanwhile the most exposed the men can get is a tiny boob window or an exposed shoulder like we are supposed to eat with that???