Conceitos | Feixiao | |
Raridade | ||
Caminho | A Caça | |
Tipos de Combate | Vento | |
n/a | 308K 15 15 65 15 | |
Materiais de Rastro | 3M 18 41 69 56 139 58 12 8 | |
História | A Garra de Merlin do Yaoqing do Xianzhou e uma das Sete Árbitros-Generais. Insólita e direta, ela exala um charme natural. Ela é habilidosa em todas as formas de artes marciais, e aprimorou seu corpo em uma arma suprema. Ela é adorada por todos os soldados, assim como pelos civis Xianzhouitas, conhecida como "A General Vitoriosa." No entanto, ela carrega o peso da aflição da Raiva Lunar. Se ela fosse caçar todas as abominações durante seu tempo de vida limitado, então o único inimigo que Feixiao teria seria ela mesma. |
Índice |
Atributos |
Perícia |
Rastros |
Eidolons |
Cones de Luz |
Inventário |
Gallery |
Voz |
História |
Atributos
Nível | ATQ | DEF | PV | VEL | Chance de CRIT | Dano CRIT | Provocação | Energia | n/a |
1 | 81.84 | 52.8 | 143 | 112 | 5% | 50% | 75 | 12 | |
20 | 159.59 | 102.96 | 278 | 112 | 5% | 50% | 75 | 12 | 4000 5 |
20+ | 192.32 | 124.08 | 335 | 112 | 5% | 50% | 75 | 12 | |
30 | 233.24 | 150.48 | 406 | 112 | 5% | 50% | 75 | 12 | 8000 10 |
30+ | 265.98 | 171.6 | 463 | 112 | 5% | 50% | 75 | 12 | |
40 | 306.9 | 198 | 535 | 112 | 5% | 50% | 75 | 12 | 16000 6 3 |
40+ | 339.64 | 219.12 | 592 | 112 | 5% | 50% | 75 | 12 | |
50 | 380.56 | 245.52 | 663 | 112 | 5% | 50% | 75 | 12 | 40000 9 7 |
50+ | 413.29 | 266.64 | 720 | 112 | 5% | 50% | 75 | 12 | |
60 | 454.21 | 293.04 | 791 | 112 | 5% | 50% | 75 | 12 | 80000 6 20 |
60+ | 486.95 | 314.16 | 848 | 112 | 5% | 50% | 75 | 12 | |
70 | 527.87 | 340.56 | 920 | 112 | 5% | 50% | 75 | 12 | 160K 9 35 |
70+ | 560.6 | 361.68 | 977 | 112 | 5% | 50% | 75 | 12 | |
80 | 601.52 | 388.08 | 1048 | 112 | 5% | 50% | 75 | 12 |
Perícia
Trovão Descendente - ATQ Básico | Alvo Único | |
Regeneração de Energia : 0 | |
Quebra de Fraqueza : Alvo Único : 30 | |
Causa Dano de Vento igual a Causa Dano de Vento leve a um único inimigo. | |
Nível | |
Fissura do Machado - Perícia | Alvo Único | |
Regeneração de Energia : 0 | |
Quebra de Fraqueza : Alvo Único : 60 | |
Causa Dano de Vento igual a Causa Dano de Vento a um inimigo, e utiliza adicionalmente o Ataque Extra do Talento 1 vez. | |
Nível | |
Rompeterra - Perícia Suprema | Alvo Único | |
Regeneração de Energia : 0 | |
Quebra de Fraqueza : Alvo Único : 90 | |
Causa Dano de Vento em um único inimigo-alvo igual a Durante o ataque, Feixiao primeiro usa Trovão Descendente ou Fissura do Machado Celestial no alvo, por um total de Finalmente, causa Dano de Vento igual a Durante a Perícia Suprema, pode ignorar o Tipo de Fraqueza para reduzir a Tenacidade do inimigo. Quando o alvo não estiver infligido com Quebra de Fraqueza, a Eficiência de Quebra de Fraqueza de Feixiao aumenta. Utiliza Trovão Descendente ou Fissura do Machado Celestial em um único inimigo | |
Nível | |
Caça aos Trovões - Talento | Alvo Único | |
Regeneração de Energia : 0 | |
Quebra de Fraqueza : Alvo Único : 15 | |
A Perícia Suprema pode ser ativada quando "Aureus Voador" chegar a Depois que os companheiros de equipe de Feixiao atacam um inimigo-alvo, Feixiao desfere imediatamente um Ataque Extra contra o alvo principal, causando Dano de Vento igual a A Perícia Suprema pode ser ativada quando "Aureus Voador" atingir Depois que companheiros de equipe usarem um ataque, Feixiao desfere umAtaque Extra contra o alvo principal, causando Dano de Vento. Este efeito pode ser ativado 1 vez por rodada. Ao utilizar esse ataque, aumenta o Dano causado por esta unidade. | |
Nível | |
Ataque | |
Regeneração de Energia : 0 | |
Quebra de Fraqueza : Alvo Único : 30 | |
Ataca um inimigo, e, quando a batalha começa, reduz a Tenacidade do inimigo-alvo do Tipo correspondente. | |
Advinda da Tempestade - Técnica | Aprimoramento | |
Regeneração de Energia : 0 | |
Quebra de Fraqueza : 0 | |
Após usar a Técnica, entra no estado de "Investida", durando por Enquanto estiver em "Investida", realizar um ataque iniciará uma batalha contra todos os inimigos puxados. Após entrar em batalha, causa Dano de Vento igual a Entra no estado de "Investida". Puxa continuamente inimigos e a velocidade de movimento aumenta. Ganha "Aureus Voador" depois de entrar em batalha. Enquanto estiver em "Investida", pode atacar ativamente todos os inimigos puxados. No início de cada onda, causa Dano de Vento a todos os inimigos. Este Dano tem CRIT garantido. Quanto mais inimigos forem puxados, maior será o Multiplicador de Dano. | |
Trovão Descendente - Perícia Suprema | Alvo Único | |
Regeneração de Energia : 0 | |
Quebra de Fraqueza : Alvo Único : 15 | |
Causa Dano de Vento igual a Causa Dano de Vento leve a um único inimigo e aumenta o Multiplicador de Dano contra alvos afligidos com Quebra de Fraqueza. | |
Nível | |
Fissura do Machado Celestial - Perícia Suprema | Alvo Único | |
Regeneração de Energia : 0 | |
Quebra de Fraqueza : Alvo Único : 15 | |
Causa Dano de Vento igual a Causa Dano de Vento leve a um único inimigo e aumenta o Multiplicador de Dano de ataques contra inimigos que não estão afligidos com Quebra de Fraqueza. | |
Nível | |
Rompeterra - Perícia Suprema | Alvo Único | |
Regeneração de Energia : 0 | |
Quebra de Fraqueza : 0 | |
n/a Durante a Perícia Suprema, pode ignorar o Tipo de Fraqueza para reduzir a Tenacidade do inimigo. Quando o alvo não estiver infligido com Quebra de Fraqueza, a Eficiência de Quebra de Fraqueza de Feixiao aumenta. Utiliza Trovão Descendente ou Fissura do Machado Celestial em um único inimigo | |
Nível | |
Rastros
Caminho Celestial | |
Exige Ascensão de Personagem 2 | |
Quando a batalha começa, recebe No início da rodada, se nenhum Ataque Extra do Talento tiver sido utilizado na rodada anterior, isso conta como 1 em direção ao número de ataques necessários para ganhar "Aureus Voador". | 5000 3 1 |
Bônus de Chance de CRIT (Chance de CRIT) | |
Exige Ascensão de Personagem 2 | |
Aumenta a Chance de CRIT em | 5000 3 6 |
Bônus de ATQ (ATQ) | |
Exige Ascensão de Personagem 3 | |
Aumenta o ATQ em | 10000 3 3 |
Mudar de Forma | |
Exige Ascensão de Personagem 4 | |
Ao causar Dano a um inimigo com a Perícia Suprema, este ataque é considerado como um Ataque Extra. O Dano CRIT dos Ataques Extras aumenta em | 20000 5 1 1 |
Bônus de ATQ (ATQ) | |
Exige Ascensão de Personagem 4 | |
Aumenta o ATQ em | 20000 5 4 |
Bônus de Chance de CRIT (Chance de CRIT) | |
Exige Ascensão de Personagem 5 | |
Aumenta a Chance de CRIT em | 45000 3 3 |
Capturar Raios | |
Exige Ascensão de Personagem 6 | |
Ao usar a Perícia, o ATQ aumenta em | 160K 8 1 1 |
Bônus de DEF (DEF) | |
Exige Ascensão de Personagem 6 | |
Aumenta a DEF em | 160K 8 8 |
Bônus de Chance de CRIT (Chance de CRIT) | |
Exige Personagem de Nv. 75 | |
Aumenta a Chance de CRIT em | 160K 8 8 |
Bônus de ATQ (ATQ) | |
Exige Personagem de Nv. 80 | |
Aumenta o ATQ em | 160K 8 8 |
Bônus de ATQ (ATQ) | |
Aumenta o ATQ em | 2500 2 |
Bônus de DEF (DEF) | |
Exige Ascensão de Personagem 3 | |
Aumenta a DEF em | 10000 3 3 |
Bônus de ATQ (ATQ) | |
Exige Ascensão de Personagem 5 | |
Aumenta o ATQ em | 45000 3 3 |
Eidolons
Aos Céus eu Amaino | ||
Após usar Trovão Descendente ou Fissura do Machado Celestial, o Dano de Perícia Suprema causado por Feixiao aumenta adicionalmente em uma quantidade igual a |
À Lua Eu Desejo | ||
No efeito do Talento, cada vez que um aliado desfere 1 Ataque Extra, Feixiao ganha 1 ponto de "Aureus Voador". Esse efeito pode ser ativado até |
Às Estrelas Eu Prevejo | ||
Nv. da Perícia Suprema +2, até no máximo Nv. Nv. do ATQ Básico +1, até no máximo Nv. |
À Tempestade Eu Ouço | ||
A Redução de Tenacidade do Ataque Extra do Talento aumenta em |
Ao Paraíso Eu Salto | ||
Nv. da Perícia + 2, até no máximo Nv. Nv. do Talento +2, até no máximo Nv. |
Do Lar Me Aproximo | ||
Aumenta a PEN de RES a todos os Tipos do Dano de Perícia Suprema causado por Feixiao em |
Cones de Luz
Conceitos | Raridade | Caminho | ATQ | DEF | PV | Perícia | n/a | |
Flechas | 3 | the-hunt-class | 317.52 | 264.6 | 846.72 | No início da batalha, aumenta em | ||
Flecha Veloz | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | Quando o usuário derrota um inimigo, aumenta o ATQ em | ||
Antagonista | 3 | the-hunt-class | 370.44 | 264.6 | 740.88 | Quando o usuário derrota um inimigo, aumenta a VEL em | ||
Apenas o Silêncio Sobrou | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | Aumenta em | ||
Jogo de Espadas | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | A cada vez que acertar o mesmo alvo, o Dano causado aumentará em | ||
Inscreva-se Para Mais! | 4 | the-hunt-class | 476.28 | 330.75 | 952.56 | Aumenta em | ||
O Rio Corre na Primavera | 4 | the-hunt-class | 476.28 | 396.9 | 846.72 | Após entrar na batalha, aumenta a VEL do usuário em | ||
Retorno à Escuridão | 4 | the-hunt-class | 529.2 | 330.75 | 846.72 | Aumenta a Chance de CRIT do usuário em | ||
Na Noite | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | Aumenta em | ||
Sono Profundo | 5 | the-hunt-class | 582.12 | 463.05 | 1058.4 | Aumenta o Dano CRIT do usuário em |
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702 responses to “Feixiao”
No need to go “no life” and argue with a random person on the internet. The chad-der approach is to build chars, beat endgames, and test things myself
Here’s Fei vs FF (who I have. I don’t have others), very f2p investment, as my account is:
– Fei’s team: Fei e0, Robin e0 (don’t look at my name lol I didn’t activate her e1 prior to the test), Lynx e2 and Hunt March e6. Total: 2 cost
– FF’s team: FF e0, HTB e6, RM e0, Gallagher e3. Total:
Target: current Moc 12 first side
Result:
– Fei used 2 cycles, and could even 1 cycle if I lucky (there was nearly a 1 cycle run but Lynx was dead so… 🗿). Notably many times she 0 cycle the first wave.
– FF: used 4 cycles, sometimes 5.
It’s weakness diff? Lol isn’t FF a brute forcer with her type implantation? And there’re imaginary weaknesses which’s great for HMC?
It’s turbulence diff? Nah how much did it carry Fei? Cringy 100k dmg aoe per cycle? And FF could make some use of it cuz she attacked a lot.
Not to mention FF diffed Fei in terms of Aoe and investment (yes, built FF since 2.3, but only built Fei recently) (Fei and March didn’t even max traces (only stay 6-8/10, while the whole FF’s team had 9-10/10 traces)
Okay so just assume that Fei diffed FF in the first 2. Are they enough to… let Fei use 2-3 times less cycles than FF? I don’t think so.
The only reason to explain, and to conclude too, is: Fei > FF. Don’t hate her tho. FF has also helped me, alongside with Fei, beat Moc and AS full star for the first time. But, when 3.x come, the first dps I think of to be replaced would be FF, not Fei.
Can’t do further test cuz Robin is now e1.
That’s it!
I understand enthusiasm to share own findings, but I don’t understand why you’d choose current MoC as testing ground for such direct comparison.
First of all, unless you don’t care who you are presenting your data to, weakness matters.
Second, the current MoC favors rapid attacking teams, gaining dmg% bonus faster, turbulence dealing AoE damage, something Feixiao’s team usually doesn’t have access to, while providing nothing meaningful to break teams.
Third is that your FF’s team result differs vastly from what I observed from my own, especially since break teams don’t scale with RNG multiplier like critical, most players’ team should perform very close to each other. My FF’s team takes 2 cycle at most, and 1 cycle with DDD on HTB.
I also hard disagree on your conclusion with Fei > FF for a very simple reason that it’s Feixiao+Robin. And my god, does it have a lot to do with Robin.
It had already been well discussed among community that Robin can easily warp players perception in MoC because of how her AV interact with cycle reset. And Feixiao is currently her best DPS.
For example, both my Yunli and Feixiao team can 0 cycle current floor 12 but I’d never be bold enough to say Yunli == Feixiao, let alone Yunli > Firefly.
I also don’t know what kind of insight do you have to forsee into patch 3.X, but if you can plan that far ahead, you’re probably far smarter than me so I guess I should shut up.
Sorry but Firefly depends on HTB just as much as Fei does Robin. In fact i’d say even more so. Fei can at least work without her to an extent. Firefly without HTB is literally unplayable to the point i don’t even think it could do any MoC in 5 turns which is the breaking point for failure Imo.
While i agree using this times MoC to gauge the two a mistake since it heavily favors Fei and greatly disfavors both Firefly and Acheron. There really isn’t any other way to compare the two since overworld bosses are just too easy.
It’s not rare that the MoC will favor the newer teams and leave the precursors fight with their own might should they were not intentionally or unintentionally opposed against by the MoC configuration.
By the time of Acheron she outperforms everyone else in the MoC, and by the time of FF she outperforms Acheron, and by the time of Feixiao she outperforms FF. Hoyo insiduously differs the performance of DPS by MoC configurations and let us argue about the dellusion of power and nobody see the fact that even the weakest Jing Yuan (or he was so-called) can still earn a full star. You seek who’s the strongest and you end up getting a bunch of new DPS you don’t like.
Yeah that why Dps are a dime a dozen. Once you get a few good ones. It better to get supports. Which given supports do offer some powerful bonuses for getting a extra copy. Fu xuan more crit damage to add to her crit rate bonus. Gamble Man, has a easier time keeping his shields at 100% up time. HuoHuo, more skill point positive and a speed boost. Robin becomes a second copy of Mei with ultimate up. With many of these bonuses being universally useful. It can make more sense to go for extra copies of Supports over the new dps of the month.
Unless a support is for a very niche role or a dps has very good early e1 and e2. Can normally get way more value out of a support or possibly even open new play styles for one of your existing dps.
so I ended up looking crazy with Feixiao just like I did with Jiaoqiu. First I wanted them, then they got nerfed. So I changed my opinion daily. Pull vs don’t pull. I doomposted and I also coped.
In the end, I pulled for them both lmao. I also got Robin (🙄) for my Feixiao. Foxians keep making me look bipolar and it’s probably gonna happen with Tingyun too if she ends up being a fucking break support.
protip: prydwen farms clicks, their tier list is based on who is loved most by communities, mainly reddit, and i assume you know reddit are a small groups of F2P each owns 100s alt accounts to downvote (they are uneducated, they can’t make bots, they downvote by manual HANDS)
thats why they put acheron+firefly on top of everything and put argenty+boothill low because reddit are F2P and didn’t roll BH+A
and i assume you also know wich country redditors are from because they aggresively insisted Ruanmei is the absolute best harmony for years now and kill who ever put robin up
☠☠☠☠☠💢
It’s exactly what’s happening. The tierlist seems governed by ownership rate funnily enough.
There isn’t a SINGLE character which is unloved yet does well in their eyes. No wonder the 15%ly owned Boothill is looked down upon, meanwhile the 90% Singature Lightcone Acheron is considered godly for F2Ps. The exact same story goes for Yunli in all 3 endgames and Argenti overall. Because let’s be honest, they can’t bother to be impartial towards unpopular chars they don’t care.
It took them half a year to bump Ratio up. He went from being below DHIL to above him in one patch lol. Never knew he got such a sweeping buff. They’ll be forced to update their tierlist as people realise how good these 5 stars are. Just wait untill F2P BH dealing 1 million dmg vs Hoolay gets posted eveywhere. And suddenly he won’t be underrated anymore.
yunli is a specific case where she is the loli favorite of majority whales, thus the consensus about she is strong is widespread and they have no choice but to put her high, but you can still notice notable reluctancy and inconsistency because reddit SKIP yunli
i remmeber you talked about no yunli discussion on reddit so you obviously knew that lmao but i can explain further why: reddit are mostly addicted day 1 f2p so they all had high cons Clara, no matter how strong yunli is they will 100% skip her, oh my did i made the impression reddit is large? no from what i observerd they are only 300-400 day 1 f2p at max (with multipler alt accs to farm karma of course)
Alot of tier list feel pointless. Like alot of characters it simple enough to get at least a decent idea of how good they are in game. Unless your that special someone that build Seele as a tank. Or are newer to gaming in general. There doesn’t seem much reason to use a tier list. Good ah yes they might be great for current content, if you can build them up well enough in time. However throw them against x that is heavily resistance to the damage type they do and well. Suddenly they drop off like a rock or become anything but the ideal choice.
Given here your normal tier list. Make it. Add a character every so often to it. Then never update it again. That or change the rules, so they can randomly move characters up and down, due to changing the rules. Heck, the more knowledge you have of the game in general. the less you have any need of a tier list and can make your own best choice.
Very powerful character, but god damn does it get annoying real fast with how frequent and long animation sequences are that also require inputs.
It’s a shame, but I honestly I can’t see myself using Feixiao as often as Yunli even though they are both pretty well rounded.
Legit just press auto play when you use her or Acherons ult. Not only is it auto, but it’s also faster somehow.
I hope they add a Quality of Life setting to make sequence ultimates auto cast
Pressing space automatically selects the correct one
Or tap on the enemy if u use phone