Boothill

Boothill
BoothillConceitosBoothill
RaridadeRaritystrRaritystrRaritystrRaritystrRaritystr
CaminhoClass A Caça
Tipos de CombateClass Físico
Materiais de Ascensão
Crédito308K
Farrapos de Pensamentos15
Fragmentos de Impressão15
Visto de Trabalho da CPI65
Fragmentos de Desejos15
Materiais de Rastro
Crédito3M
Bala Meteórica18
Farrapos de Pensamentos41
Expiração do Destino69
Fragmentos de Impressão56
Tiro Contra-Temporal139
Fragmentos de Desejos58
Eco Perdido do Desejo Partilhado12
Rastros de Destino8
HistóriaUm caubói ciborgue vagando pelas estrelas. Extremamente otimista e desimpedido.
Ele é um membro dos Vigias da Galáxia que jurou punir os malditos a qualquer custo...
Suas ações extravagantes e audaciosas foram todas para chamar a atenção da Corporação da Paz Interastral, o alvo de sua vingança.

Índice
Atributos
Perícia
Rastros
Eidolons
Cones de Luz
Inventário
Gallery
Voz
História

Atributos

NívelATQDEFPVVELChance de CRITDano CRITProvocaçãoEnergiaMateriais de Ascensão
184.4859.41641075%50%75115
20164.74115.833191075%50%75115
Crédito4000
Farrapos de Pensamentos5
20+198.53139.593851075%50%75115
30240.77169.294661075%50%75115
Crédito8000
Farrapos de Pensamentos10
30+274.56193.055321075%50%75115
40316.8222.756141075%50%75115
Crédito16000
Fragmentos de Impressão6
Visto de Trabalho da CPI3
40+350.59246.516791075%50%75115
50392.83276.217611075%50%75115
Crédito40000
Fragmentos de Impressão9
Visto de Trabalho da CPI7
50+426.62299.978271075%50%75115
60468.86329.679081075%50%75115
Crédito80000
Fragmentos de Desejos6
Visto de Trabalho da CPI20
60+502.66353.439741075%50%75115
70544.9383.1310561075%50%75115
Crédito160K
Fragmentos de Desejos9
Visto de Trabalho da CPI35
70+578.69406.8911211075%50%75115
80620.93436.5912031075%50%75115
NívelMateriais de Ascensão
1
20
Crédito4000
Farrapos de Pensamentos5
20+
40
Crédito16000
Fragmentos de Impressão6
Visto de Trabalho da CPI3
40+
50
Crédito40000
Fragmentos de Impressão9
Visto de Trabalho da CPI7
50+
60
Crédito80000
Fragmentos de Desejos6
Visto de Trabalho da CPI20
60+
70
Crédito160K
Fragmentos de Desejos9
Visto de Trabalho da CPI35
70+
80

Perícia

Esporas Esmaga-CrânioEsporas Esmaga-Crânio - ATQ Básico | Alvo Único
Regeneração de Energia : 20
Quebra de Fraqueza : Alvo Único : 30
Causa Dano Físico igual a do ATQ de Boothill a um único inimigo-alvo.

Causa Dano Físico leve a um único inimigo.
Nível 9
Tango CrepitanteTango Crepitante - Perícia | Incapacitação
Regeneração de Energia : 0
Quebra de Fraqueza : 0
Força Boothill e um inimigo-alvo a entrar no estado de Confronto. O ATQ Básico de Boothill é Aprimorado, e ele não pode usar sua Perícia, com duração de rodada(s). A duração diminui em 1 no início de cada turno de Boothill.
O inimigo-alvo no Confronto fica Provocado. Quando esse inimigo-alvo ou Boothill é atacado pela outra parte no Confronto, o Dano que recebem aumenta em /.
Após esse alvo ser derrotado ou sofrer Quebra de Fraqueza, Boothill ganha 1 acúmulo de Truque de Bolso e então dissolve o Confronto.
Esta Perícia não regenera Energia. Após usar esta Perícia, o turno atual não termina.

Inicia Confronto. Depois que o alvo no Confronto for derrotado ou sofrer Quebra de Fraqueza, Boothill recebe Truque de Bolso e desfaz o Confronto. Boothill ganha ATQs Básicos Aprimorados e esta rodada não termina.
Nível 15
Rodeio Crepuscular do Demônio da AreiaRodeio Crepuscular do Demônio da Areia - Perícia Suprema | Alvo Único
Regeneração de Energia : 5
Quebra de Fraqueza : Alvo Único : 90
Aplica Fraqueza contra Físico a um inimigo-alvo, durando por rodada(s).
Causa Dano Físico igual a do ATQ de Boothill ao alvo e retarda suas ações em .

Aplica Fraqueza contra Físico a um único inimigo, causa uma quantidade massiva de Dano Físico e atrasa suas ações.
Nível 15
Cinco Balas no TamborCinco Balas no Tambor - Talento | Aprimoramento
Regeneração de Energia : 0
Quebra de Fraqueza : 0
Cada acúmulo do Truque de Bolso aumenta a Redução de Tenacidade do ATQ Básico Aprimorado em , podendo acumular até vez(es).
Se o alvo estiver com Quebra de Fraqueza quando o ATQ Básico Aprimorado for usado, com base no número de acúmulos de Truque de Bolso, causa Dano de Quebra a esse alvo igual a // do Dano de Quebra Físico de Boothill. A Tenacidade máxima considerada para este dano não pode exceder vezes a Redução de Tenacidade base causada pelo ATQ Básico "Esporas Esmaga-Crânio".
Após vencer a batalha, Boothill pode manter o Truque de Bolso para a próxima batalha.

O Truque de Bolso aumenta a Redução de Tenacidade do ATQ Básico Aprimorado e causa Dano de Quebra de Físico adicional ao inimigo que sofreu Quebra de Fraqueza. Após vencer a batalha, mantém o Truque de Bolso para a próxima batalha.
Nível 15
AtaqueAtaque
Regeneração de Energia : 0
Quebra de Fraqueza : Alvo Único : 30
Ataca um inimigo, e, quando a batalha começa, reduz a Tenacidade do alvo inimigo do Tipo correspondente.
Nível 1
Sorriso 3x9Sorriso 3x9 - Técnica | Aprimoramento
Regeneração de Energia : 0
Quebra de Fraqueza : 0
Após a Técnica ser utilizada, ao usar a Perícia pela primeira vez na próxima batalha, adiciona Fraqueza contra Físico igual àquela aplicada pela Perícia Suprema ao alvo, durando por rodada(s).

Depois que a Técnica é utilizada, aplica Fraqueza contra Físico contra um único inimigo ao usar a Perícia pela primeira vez na próxima batalha.
Nível 1
Martelada SequencialMartelada Sequencial - ATQ Básico | Alvo Único
Regeneração de Energia : 30
Quebra de Fraqueza : Alvo Único : 60
Causa Dano Físico igual a do ATQ de Boothill a um único inimigo-alvo.
O ATQ Básico Aprimorado não pode recuperar Pontos de Perícia e só pode focar o inimigo-alvo com Confronto.

Causa Dano Físico a um único inimigo. Só pode atacar o alvo em Confronto.
Nível 9

Rastros

Munição FantasmaMunição Fantasma
Exige Ascensão de Personagem 2
Aumenta a Chance de CRIT / o Dano CRIT deste personagem em uma quantidade igual a 10% / 50% do Efeito de Quebra, com um aumento máximo de 30% / 150%.
Crédito5000
Bala Meteórica3
Eco Perdido do Desejo Partilhado1
Bônus de ATQBônus de ATQ (ATQ)
Exige Ascensão de Personagem 2
Aumenta o ATQ em 4%
Crédito5000
Bala Meteórica3
Farrapos de Pensamentos6
Aprimoramento de QuebraAprimoramento de Quebra (Efeito de Quebra)
Exige Ascensão de Personagem 3
Aumenta em 5.3% o Efeito de Quebra
Crédito10000
Expiração do Destino3
Fragmentos de Impressão3
Sobre as CobrasSobre as Cobras
Exige Ascensão de Personagem 4
Diminui o Dano que esse personagem recebe de alvos que não estejam em Confronto em 30%.
Crédito20000
Expiração do Destino5
Rastros de Destino1
Eco Perdido do Desejo Partilhado1
Aprimoramento de QuebraAprimoramento de Quebra (Efeito de Quebra)
Exige Ascensão de Personagem 4
Aumenta em 8% o Efeito de Quebra
Crédito20000
Expiração do Destino5
Fragmentos de Impressão4
Bônus de ATQBônus de ATQ (ATQ)
Exige Ascensão de Personagem 5
Aumenta o ATQ em 6%
Crédito45000
Tiro Contra-Temporal3
Fragmentos de Desejos3
À Queima-RoupaÀ Queima-Roupa
Exige Ascensão de Personagem 6
Ao obter Truque de Bolso no Confronto, regenera 10 de Energia. Esse efeito também é ativado quando são obtidos acúmulos de Truque de Bolso que excedam o limite máximo.
Crédito160K
Tiro Contra-Temporal8
Rastros de Destino1
Eco Perdido do Desejo Partilhado1
Bônus de PVBônus de PV (PV)
Exige Ascensão de Personagem 6
Aumenta os PV máximos em 6%
Crédito160K
Tiro Contra-Temporal8
Fragmentos de Desejos8
Bônus de ATQBônus de ATQ (ATQ)
Exige Personagem de Nv. 75
Aumenta o ATQ em 8%
Crédito160K
Tiro Contra-Temporal8
Fragmentos de Desejos8
Aprimoramento de QuebraAprimoramento de Quebra (Efeito de Quebra)
Exige Personagem de Nv. 80
Aumenta em 10.7% o Efeito de Quebra
Crédito160K
Tiro Contra-Temporal8
Fragmentos de Desejos8
Aprimoramento de QuebraAprimoramento de Quebra (Efeito de Quebra)
Aumenta em 5.3% o Efeito de Quebra
Crédito2500
Farrapos de Pensamentos2
Bônus de PVBônus de PV (PV)
Exige Ascensão de Personagem 3
Aumenta os PV máximos em 4%
Crédito10000
Expiração do Destino3
Fragmentos de Impressão3
Aprimoramento de QuebraAprimoramento de Quebra (Efeito de Quebra)
Exige Ascensão de Personagem 5
Aumenta em 8% o Efeito de Quebra
Crédito45000
Tiro Contra-Temporal3
Fragmentos de Desejos3

Eidolons

Estrela Solitária da Trilha EmpoeiradaEstrela Solitária da Trilha EmpoeiradaEstrela Solitária da Trilha Empoeirada
No início da batalha, obtém 1 acúmulo de Truque de Bolso. Quando Boothill causa Dano, ignora 16% da DEF do inimigo-alvo.
Revendedor de ConquistasRevendedor de ConquistasRevendedor de Conquistas
Quando em Confronto e obtendo Truque de Bolso, recupera 1 Ponto(s) de Perícia e aumenta o Efeito de Quebra em 30%, com duração de 2 rodada(s). Este efeito também pode ser ativado ao obter acúmulos de Truque de Bolso que excedam o limite máximo. No entanto, não pode ser ativado repetidamente em uma única rodada.
Guarda do Jardim de MármoreGuarda do Jardim de MármoreGuarda do Jardim de Mármore
Nv. da Perícia Suprema +2, até no máximo Nv. 15.
Nv. do ATQ Básico +1, até no máximo Nv. 10.
Chef de Carnes FriasChef de Carnes FriasChef de Carnes Frias
Quando o inimigo-alvo que estiver em Confronto for atacado por Boothill, o Dano recebido por ele aumenta em 12%. Quando Boothill é atacado pelo inimigo-alvo em Confronto, o efeito de receber mais Dano é reduzido em 12% nele.
Discurso do TroncoDiscurso do TroncoDiscurso do Tronco
Nv. da Perícia +2, até no máximo Nv. 15.
Nv. do Talento +2, até no máximo Nv. 15.
Guaxinim do Hotel Pé de CabraGuaxinim do Hotel Pé de CabraGuaxinim do Hotel Pé de Cabra
Ao ativar o Dano de Quebra do Talento, adicionalmente causa Dano de Quebra ao inimigo-alvo igual a 40% do multiplicador de Dano original e causa Dano de Quebra a alvos adjacentes igual a 70% do multiplicador de Dano original a alvos adjacentes.

Cones de Luz

ConceitosRaridadeCaminhoATQDEFPVPeríciaMateriais de Ascensão
Flechas
Flechas3
RarstrRarstrRarstr
the-hunt-class317.52264.6846.72No início da batalha, aumenta em 12% a Chance de CRIT do usuário por 3 rodada(s).
Flecha de Caça-Estrela
Vontade de Conquistador
Flecha Veloz
Flecha Veloz3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88Quando o usuário derrota um inimigo, aumenta o ATQ em 24% por 3 rodada(s).
Flecha de Caça-Estrela
Medalha Crinalva
Antagonista
Antagonista3
RarstrRarstrRarstr
the-hunt-class370.44264.6740.88Quando o usuário derrota um inimigo, aumenta a VEL em 10% por 2 rodada(s).
Flecha de Caça-Estrela
Motor Antigo
Apenas o Silêncio Sobrou
Apenas o Silêncio Sobrou4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Aumenta em 16% o ATQ do usuário. Se houver 2 inimigos ou menos em campo, aumenta em 12% a Chance de CRIT do usuário.
Flecha de Caça-Estrela
Medalha Crinalva
Jogo de Espadas
Jogo de Espadas4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56A cada vez que acertar o mesmo alvo, o Dano causado aumentará em 8%, podendo acumular até 5 vez(es). Esse efeito será removido quando o usuário mudar de alvo.
Flecha de Caça-Estrela
Núcleo Contorcido
Inscreva-se Para Mais!
Inscreva-se Para Mais!4
RarstrRarstrRarstrRarstr
the-hunt-class476.28330.75952.56Aumenta em 24% o Dano do ATQ Básico e da Perícia do usuário. Este efeito aumenta mais 24% quando o usuário estiver com o nível máximo de Energia.
Flecha de Caça-Estrela
Coração de Giro de Artífices
O Rio Corre na Primavera
O Rio Corre na Primavera4
RarstrRarstrRarstrRarstr
the-hunt-class476.28396.9846.72Após entrar na batalha, aumenta a VEL do usuário em 8% e o seu Dano em 12%. Quando o usuário recebe Dano, este efeito desaparece. O efeito retorna após o fim da próxima rodada do usuário.
Flecha de Caça-Estrela
Motor Antigo
Retorno à Escuridão
Retorno à Escuridão4
RarstrRarstrRarstrRarstr
the-hunt-class529.2330.75846.72Aumenta a Chance de CRIT do usuário em 12%. Após um Acerto CRIT, tem 16% de chance fixa de remover 1 melhoria do inimigo-alvo. Esse efeito pode ser acionado apenas 1 vez por ataque.
Flecha de Caça-Estrela
Luminivinha Imortal
Na Noite
Na Noite5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Aumenta em 18% a Chance de CRIT do usuário. Enquanto o usuário estiver em batalha, para cada 10 de VEL acima de 100, aumenta em 6% o Dano do ATQ Básico e da Perícia do usuário, e o Dano CRIT da sua Perícia Suprema aumenta em 12%. Este efeito acumula até 6 vez(es).
Flecha de Caça-Estrela
Vontade de Conquistador
Sono Profundo
Sono Profundo5
RarstrRarstrRarstrRarstrRarstr
the-hunt-class582.12463.051058.4Aumenta o Dano CRIT do usuário em 30%. Quando o ATQ Básico ou Perícia do usuário não resulta em um Acerto CRIT, aumenta sua Chance de CRIT em 36% por 1 rodada(s). Esse efeito pode ser ativado apenas uma vez a cada 3 rodada(s).
Flecha de Caça-Estrela
Vontade de Conquistador
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TitleTexto

253 responses to “Boothill”

    • sphere damage bonus does not affect the break damage. Only break effect, defense reduction and res pen stats will work for break effect damage. Although a damage bonus or attack sphere will help with the normal attack damage.

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  1. I wanna ask where DMG Break comes from, is it only from break effect or is there other factors? Does DMG boost from Ruan Mei matter?

      
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    • Dmg bonus dont matter
      the Only stats that matters are:
      Character LVL
      Break Effect
      thouness bar from Enemy
      Def Ignor
      Def shred
      Enemy Weakness
      (Res Pen i think)

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    • Break damage is not affected by damage amp. Break effect is its damage amp. However def pen, def reduc, res pen, res reduc, and damage vulnerability affect break damage.

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        • it means that neither atk or phy bonus increases the break dmg, the only stat that you can build on yourself to increase the break dmg is break effect.
          My opinion is use that with the most break effekt as sub stat(or spd is also not bad)

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          • so can i use HP% body on him, because it has a lot of break effect in it. or do i stick to finding crit body?

          • Break damage can’t crit. Even if you build his crit stats you won’t gain much damage in return. However you build up his HP and def he is tankier and you can then retry less oftenly.

    • We currently have little intel about how AS would be. I heard that there will be a boss standing in the middle and 4 mobs around it that are immediately replaced by a new one when killed. There is also a rumor about the mobs are simply unkillable but can still be controlled and weakness broken.

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        • yeah probably makes sense based on previous patterns, although im not really sure a mode like this was needed? imo hunt’s in a pretty good position atm in moc since there have been so many 2 elite mocs since ratio’s release so i dont really get why we’d need a pure st focused mode. i also really dont want apocalyptic shadow to be timer-based, but objective based, or have a bigger focus on sustain or survivability

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        • Can’t really expect the format to value single-target damage because that would not make much difference to the single boss stages we already familiar with in MoC. If it’s called a new mode then I expect it to value something else.

          I expect AS to value weakness and toughness breaking more than brute force, and in turns Hoyo allows MoC to be brute-forced neglecting the weakness mechanic just as it used to be. Such as every boss here has higher-than-usual element res against non-weakness elements and high damage negation when not weakness broken. You might also be able to deal big chunks of damage for free simply by breaking the boss’s toughness bar. The unlimited supplies of mobs here might serve as stepping stones for Boothill and Seele and such who appreciate mobs to kickstart their kits and killing them might not grant any energy or scores required to earn stars.

          If my expectation comes true, then Silver Wolf and every limited Hunt path character we know are whom going to dominate. Ruan Mei has an unique value of toughness reduction efficiency and is a must-go. Destruction units are playable in this format, too, but they won’t do as much toughness damage as Hunt path characters for the blast nature of their attacks.

          If the rumor that the mobs are unkillable then every limited Hunt path character but Seele will dominate. Boothill doesn’t need mobs to be killable to kickstart his kit, he only needs the mobs to be either killable or breakable.

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    • actually there already is a video about this mode before it taken down on youtube, it is boss-fight back to back, i dont exactly remember about the line up if there is minion on field, but i can assure no other elite exept the bosses we fought in story mode

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  2. I still struggle to clear the final level of both PF and MoC, I’ve cleared MoC 12 a few times but not consistently, so my question is: Do I get SW for my Ratio and keep my two imaginary teams to clear MoC (Dan IL,sparkle,tingyun,huohuo in first half and ratio,bronya,pela,aventueine in second) or do I get this guy as a second element dps? I feel like it’s worth to mention I have Seele but I have 0 relics that suit her and building her would take too long? Sorry if this is a stupid question I’m mad indecisive, also if the solution is building Seele then that would suck but I’ll do it if it’s the last/best solution
    Currently my only 5 star supports are bronya E1, huohuo S1, aven, luocha, Sparkle (I have all 4 stars so I won’t list them)

      
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    • Only taking into account Seele vs. him, no one else:

      There are good comments made by others on earlier pages about Seele vs. him. Seele is a better value to invest in for both modes vs. BH. Also BH’s best relic set is most likely going to be one in 2.3. You could easily farm decent relic for Seele in the meantime.

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    • Unless you have favoritism towards Seele, she should be last resort to build as you’ve guess. SW is nice but Ratio is perfectly powerful even without her.
      Based from leak gameplays I’ve seen Boothill > Ratio > Seele in MoC. Boothill also comes with physical weakness implantation so he won’t have viability issue.
      In PF, you really should stick to erudition or destruction characters, but yes, Seele is best and only viable hunt in that mode if you are willing invest heavily. (Mine is 75/150crit and she loses to Serval quite decisively)

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    • You want immediate power then Boothill is your go. He wrecks MoC at low investment.

      Seele is powerful but requires investment of time to fill her traces and build her relics and some period for you to get used to her playstyle and is not considered an immediate power even by me, a devoted Seele user who brings her to almost each fight I have. Despite she is the only Hunt path unit that is good in PF that doesn’t mean she will be an immediate power in PF as well. I recommend building Seele if you like her or her unique playstyle. You want immediate power then she’s not your go.

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    • Definitely not SW. In the few teams she’s actually optimal in, she tends to only be so because of a lack of other good options (i.e. the moment a different 5* nihility is released, she’s being dropped from Acheron teams).

      Seele might take a while to build, but if you get good quantum artifacts they’re useful on almost every DPS, regardless of quantum element or not, so it’s a worthwhile investment if you enjoy her.

      Seele will probably have more use in the long run compared to Boothill, though it’s hard to say, and it’s more worthwhile to build the one you want. I definitely wouldn’t pull Boothill specifically with the goal of making clearing any content easier, but if you want him it’s probably a better investment than Silver Wolf.

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      • you are on crack if you dont think that SW is strong on her own merits lmfao. sure jiao will synergize better with acheron, but that’s cuz his kit is pretty tailor made for it. SW will continue to be a top choice for many teams for a while.

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  3. No real changes this beta either 🙁

    Worried. Guy is ST in an AOE focused game, he needs all the help he can get. Struggles without certain supports, eidolons bad, nothing like action advance to make his gameplay less painful. His ST damage can already be done by certain AOE characters. Like what even is his purpose? What is his draw? Is he being given the same testing attention as Robin or HMC?

    Dude seems like the next Yanqing to me, sorry, Great design and animations, I’ll give him that, but I struggle to see the point of him.

      
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    • To answer your question: his draw is that physical break which is one of the stronger breaks, and he can both trigger break quicker than any other character and trigger it additional times. At 3x trickshot stacks, his basic does 150 toughness damage, which is more than any other ability in the game, and even without Ruan Mei is more toughness damage than any other ability *with* Ruan Mei except for Xueyi’s ultimate. With Ruan Mei, he can break absurdly quickly.

      He does have some restrictive teammates because our only real break buffing units are Ruan Mei and the new HTB, but once he’s revved up with his stacks he’s going to be a good hunt dps for sure.

      I do want to comment that I love how your comment shows how we’ve gone full 180 from the start of the game, where everyone was saying “end game is single-target bosses, erudition has no place in a single-target game!” and now we have people saying the exact opposite.

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      • That first sound impressive at glance, but we already see good AOE units doing the same damage on single target. Doing similar damage as a ST when I can just choose to go AOE and get the same result is pretty bad look for him. Doesn’t matter how much break/toughness guy does when he still doesn’t do more damage ST over a MT unit. Breaking to get that subpar damage seems like gimmick with little gain. Being powerhouse and nothing else is only good… when you actually are one.

        Restrictive teammates, I give you. Maybe they have more break focused support units in future. Can’t say.

        Then, there’s still bad Eidolons and lack of utility. Seele guy was right. To me it seem they are playing way too safe with him, and lets be real the next break centric unit (which we already have an idea who it’ll be based on leaks) is not going to have as many restriction as he does. Players will use the same supports with them, and he’ll still hit enemies like a wet noodle by comparison, trust me. Oh, and that other character will have actual utility like action advance, and so forth ON TOP of not being ST.

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        • Are you talking AoE or blast? If you’re talking blast, then yes, we currently have a destruction problem with characters like DHIL and Jingliu. As for his damage, I think it will be overall good ST for a hunt unit, probably lower than Ratio when the enemy isn’t broken, but much higher when it is. He also has some very good utility in his kit, with guaranteed weakness implant, delay, and good toughness damage meaning you will be hitting enemies much more than the other way around.

          For his issues, I agree he has some problems, but I disagree on where they are. His damage is mostly break damage, which really isn’t a gimmick when his kit triggers it this often. People recommend building break for Luka even without his kit revolving around it just because physical break, especially its DoT, is very strong. That does mean that you want to build to maximize break damage, which is harder to buff than regular damage. For LC, that’s ONLY his signature, and for supports it’s really Ruan Mei, HTB, Silver Wolf, Pela >>> anyone else. With his high toughness damage per basic attack, HTB will be by far the best support for him. Thankfully, everyone will get HTB for free, so it’s not too bad, but his LC is a significant issue. There’s just not another LC that does anything significant for him.

          As for eidolons, his E2 looks underwhelming, but his E1 looks very strong, free defense ignore which stacks well with SW, Pela, and/or his signature LC. If you’re going all-in on him, E1S1 looks to be very good.

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          • Yea, I meant blast. You bring up good point though. Maybe I’m just not understand the purpose of hunt in general, not just BH. If one pay attention to leaks, we may be getting destruction break unit if it pans out. Why get him over this unit based on the history of other destruction units in the game? That is the draw I am trying to figure out – seems like waste. I missed the delay, I also give you that. I admittedly don’t know how good/bad delay can be versus action advancement, because I don’t use it/play by it much if at all.

            For support, why not mention Bronya for the Advancement? I do realize her buff would be mostly lost on him, but advancement is still a pretty good deal. Why not HTB OR RM + Bronya?

            It kind of sad his E2 sucks so badly. That usually where I stop if I care about a character enough. Though I guess others can see it as good thing since less Eidolon to care about.

          • For the delay, I think it’s pretty good, but weaker than action advance for clearing in a certain timeframe. It does get value from extending debuff duration on enemies, but idk how relevant that is for him.

            To reply on your question of Bronya, he doesn’t want hyperspeed Bronya because most of his damage is break damage, so getting to swap in ATK% boots actually does very little for his damage.

            A speed synced Bronya at -1 speed could be very strong by doubling his number of turns. I’m not sure on how good it would be, for the following reasons:
            His SP usage is somewhere between 0.5-1.0 per turn, depending on how many times you break the enemy due to Standoff lasting only 2 turns (maybe 3?? not sure if this ticks down on the first turn). E1S1 Bronya should allow this no problem though.
            2nd, since his damage is mostly from breaks, Bronya’s buffs, while very strong, only buff his non-break damage, which should be pretty low since you’re building hundreds of BE% for his damage and A2 passive.
            3rd and finally, is that his best support should be HTB by a generous margin. With Bronya, you can give Boothill more turns, but you’re doing nothing with Bronya to interact with HTB’s kit. You’d get more value from using a 2nd support that buffs break damage in some way, which would be RM for break efficiency or SW/Pela for def shred. All 3 of them would not only buff Boothill and HTB’s damage, but also attack the broken enemy to provide more triggers for HTB’s ultimate. With E1 and/or S1, the def shred from SW/Pela also get better (or RM E1). It comes down to whether a speed synced Bronya is better than Pela, which may come down to individual accounts. It’s much easier for me to say HTB+RM/SW/Pela.

            As for the leaked destruction unit, I agree. I’m curious as to what it’ll turn out to be, since I’m not sure how they will make another break-oriented dps that isn’t just “Boothill forcing break damage, but what if he were destruction instead?”

        • No action advance in his kit? Because his ultimate causes massive action delay. Instead of him pushing his turn up, he pushes his opponent’s turn down.

          Restrictive teammates? I only see Harmony TB as his best teammate. He/she is free & available to everyone.

          I think he will become a well-balanced character, who will fulfill his role as a breaker, destroy his opponents while they are broken, but overall he won’t break the game.

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      • Hopefully, I’m wrong on all parts. Despite my complaints, I actually am genuinely interested in getting him. His design and animations are very peak for me. I just want him to be “good” character. He doesn’t have to be grossly OP or meta defining like Archeron, DHIL or Jingliu. I not just complaining because I have a weird vendetta against him or want to see him fail like some do.

        But if I am right, I won’t be surprised and I hope its figured out in enough time so I don’t end up wasting jades on him.

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    • I never understand people like you , you are wrong and you know that , IDK why you saying this stuff , if its ego or you just dont know what you talking about.

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      • Some people like to just justify not pulling for new characters by making up false reasons and even go as far as seeking agreements from online comments. Happens more often with male characters from what I’ve seen.

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  4. What good 4* Lightcones would be good on Boothill? Also what Relics should be good for him, how much with the crit rate/dmg ratio?

      
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    • relics idk yet there been leaks of a new break set that gives crit damage too but for weapon the best is probably shusang weapon in v5 its 86% more damage and i think it maybe the damage bonus works with breaks but im not sure

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    • I would say a good 4* Lightcones is River Flows in Spring as Boothill is heavily scale with speed and Break effect but you will need a shielder for it. For his relic just go with 2 pc 2 pc break effect for now.

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  5. just a suggestion for hsr.honeyhunterworld admin, how about you make a mark that this is the “V1 – V4” update so we as reader knows that you guys already updated the Data. Because rn i need to double check opening each comments that posted about “V1-V4 update by user” it’s double job for us, reader and it’s annoying ngl, thanks in advanced.

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  6. i wanna say it again just bc of the action delay buff
    40% action delay on ult broothil
    40% action delay and 10% less speed on welt
    Ruin mei ult with another break and delay
    and top it off with imaginary trailblazer for sweet break damage

    im prying to get welt i want him so much by my idiot brain choose yanqing instead of him in the 300 wishes all the way at 1.1 :C

      
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