
![]() | Термины | 遐蝶 |
Редкость | ![]() ![]() ![]() ![]() ![]() | |
Пути | ![]() | |
Типы боя | ![]() | |
Особые материалы | ![]() ![]() ![]() ![]() ![]() | |
Материал Следов | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
История | 那敬爱死亡的国度,终日飘雪的哀地里亚,今日已沉入甘甜的酣眠。 冥河的女儿遐蝶,寻索「死亡」火种的黄金裔,启程吧。呵护世间魂灵的恸哭,拥抱命运的孤独 ——生死皆为旅途,当蝴蝶停落枝头,那凋零的又将新生。 |
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Световой конус |
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Gallery |
Громкость голоса |
История |
Характеристики
Уровень | Сила атаки | Защита | НР | Скорость | Крит. шанс | Крит. урон | Насмешка | Энергия | Особые материалы |
1 | 71.28 | 66 | 222 | 95 | 5% | 50% | 100 (100) | 0 | |
20 | 139 | 128.7 | 432 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
20+ | 167.51 | 155.1 | 521 | 95 | 5% | 50% | 100 (100) | 0 | |
30 | 203.15 | 188.1 | 632 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
30+ | 231.66 | 214.5 | 721 | 95 | 5% | 50% | 100 (100) | 0 | |
40 | 267.3 | 247.5 | 832 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
40+ | 295.81 | 273.9 | 920 | 95 | 5% | 50% | 100 (100) | 0 | |
50 | 331.45 | 306.9 | 1031 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
50+ | 359.96 | 333.3 | 1120 | 95 | 5% | 50% | 100 (100) | 0 | |
60 | 395.6 | 366.3 | 1231 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
60+ | 424.12 | 392.7 | 1319 | 95 | 5% | 50% | 100 (100) | 0 | |
70 | 459.76 | 425.7 | 1430 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
70+ | 488.27 | 452.1 | 1519 | 95 | 5% | 50% | 100 (100) | 0 | |
80 | 523.91 | 485.1 | 1630 | 95 | 5% | 50% | 100 (100) | 0 |
Навык
![]() | 月茧之庇 - 专属 | Поддержка |
Восстановление энергии : 0 | |
获取遐蝶后或当前队伍存在遐蝶时获得效果:战斗中,若我方角色受到致命攻击,则本次行动中所有受到致命攻击的我方角色获得【月茧】状态。【月茧】状态下的角色会暂时延后陷入无法战斗状态,且可以正常行动一次。若行动后,下一次回合开始前接受治疗或持有护盾,则解除【月茧】状态,否则将立即陷入无法战斗状态。该效果单场战斗中最多触发1次。 获取遐蝶后或当前队伍存在遐蝶时:战斗中,若我方角色受到致命攻击,则本次行动中所有受到致命攻击的我方角色获得【月茧】:延后陷入无法战斗状态且可以正常行动一次,行动后,下一次回合开始前接受治疗或持有护盾,解除【月茧】状态。该效果单场战斗中最多触发1次。 |
![]() | 哀悼,死海之涟漪 - Базовая атака | Одиночная атака |
Восстановление энергии : 0 | |
Пробитие уязвимости : Одиночная атака : 30 | |
对指定敌方单体造成等同于遐蝶 对敌方单体造成少量量子属性伤害。 | |
Уровень | |
![]() | 缄默,幽蝶之轻抚 - Навык | Взрывная атака |
Восстановление энергии : 0 | |
Пробитие уязвимости : Одиночная атака : 60 / Взрывная атака : 30 | |
消耗我方全体当前 若当前生命值不足,最多使当前生命值降至1点。 若死龙在场,战技替换为【骸爪,冥龙之环拥】。 消耗我方全体生命值,对敌方单体造成量子属性伤害的同时对相邻目标造成少量量子属性伤害。 | |
Уровень | |
![]() | 掌心淌过的荒芜 - Талант | Усиление |
Восстановление энергии : 10 | |
Пробитие уязвимости : 0 | |
【新蕊】上限等同于场上全体角色等级总和的 死龙在场时无法获得【新蕊】,除死龙以外我方全体每损失1点生命值会为死龙回复同等的生命值。 我方损失生命值时遐蝶获得【新蕊】,同时使遐蝶与死龙造成伤害提高,当【新蕊】达到上限可激活终结技。死龙在场时,除死龙以外我方损失生命值会为死龙回复同等的生命值。 | |
Уровень | |
![]() | 攻击 |
Восстановление энергии : 0 | |
Пробитие уязвимости : Одиночная атака : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 悲鸣,赐死之先声 - Техника |
Восстановление энергии : 0 | |
Пробитие уязвимости : 0 | |
使用秘技后进入持续 【冥茫】状态下主动攻击会使所有范围内的敌人进入战斗,同时召唤忆灵死龙,死龙拥有等同于【新蕊】上限 进入战斗后未召唤死龙则遐蝶回复等同于【新蕊】上限 进入【冥茫】状态,敌人无法主动靠近遐蝶, 【冥茫】状态下攻击会使所有范围内的敌人进入战斗,同时召唤忆灵死龙。进入战斗时,消耗我方全体生命值,死龙行动提前 进入战斗后未召唤死龙遐蝶回复等同于【新蕊】上限 | |
![]() | 骸爪,冥龙之环拥 - Навык | Групповая атака |
Восстановление энергии : 0 | |
Пробитие уязвимости : Групповая атака : 60 | |
消耗除死龙以外的我方全体当前 若当前生命值不足,最多使当前生命值降至1点。 消耗我方全体生命值,遐蝶与死龙向目标发起连携攻击,对敌方全体造成量子属性伤害。 | |
Уровень | |
Питомец
![]() | 亡喉怒哮,苏生之颂铃 - Сверхспособность | Призыв |
Восстановление энергии : 0 | |
Пробитие уязвимости : 0 | |
召唤忆灵死龙使其行动提前 死龙行动 召唤忆灵死龙使其行动提前 | |
Уровень | |
![]() | 擘裂冥茫的爪痕 - Навык духа памяти | Групповая атака |
Восстановление энергии : 0 | |
Пробитие уязвимости : Групповая атака : 30 | |
对敌方全体造成等同于遐蝶 对敌方全体造成少量量子属性伤害。 | |
Уровень | |
![]() | 燎尽黯泽的焰息 - Навык духа памяти | Групповая атака |
Восстановление энергии : 0 | |
Пробитие уязвимости : Групповая атака : 30 | |
消耗等同于死龙生命上限 重复施放技能时,技能获得强化,持续至死龙消失。 生命值小于等于 消耗自身生命值,对敌方全体造成等量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于 | |
Уровень | |
![]() | 月茧荫蔽的身躯 - Талант духа памяти | Поддержка |
Восстановление энергии : 0 | |
Пробитие уязвимости : 0 | |
死龙在场时为我方后援,我方受到伤害时,当前生命值最多降至1点,此后由死龙承担,但会承担等同于原伤害 死龙在场时为我方后援,我方当前生命值最多降至1点,此后受到伤害由死龙承担。 | |
Уровень | |
![]() | 震彻寂壤的怒啸 - Талант духа памяти | Поддержка |
Восстановление энергии : 0 | |
Пробитие уязвимости : 0 | |
死龙被召唤时,我方全体造成的伤害提高 被召唤时,使我方全体造成的伤害提高。 | |
Уровень | |
![]() | 灼掠幽墟的晦翼 - Талант духа памяти | Отскок |
Восстановление энергии : 0 | |
Пробитие уязвимости : Одиночная атака : 12 | |
死龙消失时,造成 消失时,对敌方单体造成少量量子属性伤害,共弹射 | |
Уровень | |
![]() | 燎尽黯泽的焰息 - Навык духа памяти | Групповая атака |
Восстановление энергии : 0 | |
Пробитие уязвимости : Групповая атака : 30 | |
消耗自身生命值,对敌方全体造成等量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于 | |
Уровень | |
![]() | 燎尽黯泽的焰息 - Навык духа памяти | Групповая атака |
Восстановление энергии : 0 | |
Пробитие уязвимости : Групповая атака : 30 | |
消耗自身生命值,对敌方全体造成等量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于 | |
Уровень | |
![]() | 灼掠幽墟的晦翼 - Навык духа памяти | Отскок |
Восстановление энергии : 0 | |
Пробитие уязвимости : Одиночная атака : 15 | |
消耗全部生命,造成 消耗全部生命值,对敌方单体造成少量量子属性伤害,共弹射 | |
Уровень | |
Следы
![]() | 收容的暗潮 |
Требуется ур. возвышения 2 | |
遐蝶或死龙生命大于等于 | ![]() ![]() ![]() |
![]() | 暴击伤害强化 (Крит. урон) |
Требуется ур. возвышения 3 | |
Крит. урон повышается на | ![]() ![]() ![]() |
![]() | 暴击率强化 (Крит. шанс) |
Требуется ур. возвышения 4 | |
Крит. шанс повышается на | ![]() ![]() ![]() |
![]() | 倒置的火炬 |
Требуется ур. возвышения 4 | |
死龙不在场时,我方每个目标溢出治疗量的 | ![]() ![]() ![]() ![]() |
![]() | 伤害强化•量子 (Бонус квант. урона) |
Требуется ур. возвышения 5 | |
Квантовый урон повышается на | ![]() ![]() ![]() |
![]() | 暴击率强化 (Крит. шанс) |
Требуется ур. возвышения 5 | |
Крит. шанс повышается на | ![]() ![]() ![]() |
![]() | 西风的驻足 |
Требуется ур. возвышения 6 | |
死龙消失时,为我方全体回复等同于遐蝶 | ![]() ![]() ![]() ![]() |
![]() | 暴击伤害强化 (Крит. урон) |
Требуется ур. возвышения 6 | |
Крит. урон повышается на | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (Бонус квант. урона) |
Требуется персонаж ур. 75 | |
Квантовый урон повышается на | ![]() ![]() ![]() |
![]() | 暴击率强化 (Крит. шанс) |
Требуется персонаж ур. 80 | |
Крит. шанс повышается на | ![]() ![]() ![]() |
![]() | 暴击率强化 (Крит. шанс) |
Крит. шанс повышается на | ![]() ![]() |
![]() | 伤害强化•量子 (Бонус квант. урона) |
Требуется ур. возвышения 2 | |
Квантовый урон повышается на | ![]() ![]() ![]() |
![]() | 暴击率强化 (Крит. шанс) |
Требуется ур. возвышения 3 | |
Крит. шанс повышается на | ![]() ![]() ![]() |
Эйдолоны
![]() | 雪地的圣女,付记忆入殓 | ![]() |
死龙每次施放【燎尽黯泽的焰息】时,造成的伤害提高 |
![]() | 以扑翼繁花加冕 | ![]() |
召唤忆灵死龙后,遐蝶获得 |
![]() | 虔敬的旅人,于死境翩跹 | ![]() |
终结技等级+2,最多不超过 |
![]() | 拥悲怜哀歌安眠 | ![]() |
遐蝶在场时,我方全体受到治疗时的回复量提高 |
![]() | 素白的新篇,以预言装点 | ![]() |
战技等级+2,最多不超过 |
![]() | 待流年奔涌破茧 | ![]() |
遐蝶与死龙造成伤害时,量子属性抗性穿透提高 |
Световой конус
Термины | Редкость | Пути | Сила атаки | Защита | НР | Навык | Особые материалы | |
![]() | Скорая победа | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | Крит. урон владельца повышается на | ![]() ![]() |
![]() | Выжженные тени | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | Когда владелец призывает духа памяти в первый раз, он восстанавливает | ![]() ![]() |
![]() | Образ прошлого | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | В начале хода духа памяти владелец и дух памяти получают по 1 ур. статуса Почитание памяти. Каждый уровень этого статуса повышает наносимый урон на | ![]() ![]() |
![]() | Привет от гениев | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | Сила атаки владельца повышается на | ![]() ![]() |
![]() | Больше пота, меньше слёз | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | Крит. шанс владельца повышается на | ![]() ![]() |
![]() | Вплетённое в золото время | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | Базовая скорость владельца повышается на | ![]() ![]() |
![]() | Не падёт занавес памяти | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | Скорость владельца повышается на | ![]() ![]() |
![]() | 让告别,更美一些 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | 使装备者的生命上限提高 当装备者的忆灵消失时,使装备者行动提前 | ![]() ![]() |
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89 responses to “”
so for c0s0 player do you think give her herta lc and lose 12 crit from the new set or use Genius and do you think if we use Genius with speed feet it’s strong for more turn and make sunday faster her 166 and sunday 160 is more dmg ?
I hope with all my heart that her global passive will not be removed.
Why would you hope for that? I get it, she is a character you like, I do too but, it sets a bad precedent that future characters can do the same. Imagine if a unit you don’t like at all, don’t want or want to skip for a future one or a rerun, has the same mechanic? (obviously not a revive again but, a global passive) You’d be pissed that you are basically forced to pull that unit to make your account as a whole better. I think if it was just for teams she is in, it would be very balanced but, in it’s current global state, it would do more harm than good. Please reconsider. As I said, I don’t want to see it gone altogether but, to be changed so she has to be in the team to activate it
I have mixed feelings. She’ll obviously be absurdly broken on release (no way she won’t be since she’s a highly hyped “everyone’s waifu”), she has pretty good animations and not completely brain dead gameplay. On the other hand, ZERO f2p LC, unknown future. Enemies right now want you to attack fast, and this is definitely not about Castorice. You’re also had to pull for Hyacine since she’s obviously a remembrance sustain and possible HP buffer and Castorice with her insane hp consumption which even Luocha can’t always handle needs a new, better and faster sustain with a summon since the more the units on field and the more the summary hp on field the better for her.
What’s her team guys? I guess something like Mydei since he’ll stack her ult with speed of light, Harmony (Maybe Tribbie, maybe Sunday, maybe RMC), and Abundance (Luocha or Gallagher most likely). Maybe you’ll throw Mydei out and pick two harmonies with big buffs or something, IDK.
While Castorice I think will be in Mydei’s best team, I don’t think Mydei will be in her’s. Sure Mydei consumes his own HP but, Castorice and the enemies do that just fine, more healing for overcap stacks for her Ult and Summon I think would better. The teamcomp I think will be her best right now is, Sunday or RMC, Tribbie and Gallagher. While Luocha provides healing to the whole team, he doesn’t provide a lot of healing which ultimately means that her Summon doesn’t regenerate to full most of the time or you don’t charge her Ult fast enough.
Can anyone tell me why she doing so much damage even if her multiplier lower than Mydei and even blade. Look at mydei.
Mydei 12 k hp: –
Skl: -110%, Ult: -160%, Ehn skl: -280%
Even blade 8 k hp
Ehn basic: -100%, flw up: – 100% ult: -100% something
But castorice 8k hp
Joint atk: -24+42=66%, dragon: -30/34/38%=102% if atk 3 breath in a row which lower than mydei skill not even ehn one..
Ya last one 50×6=300% high. But even before that dragon breath does more dmg than blade entire rotation even multiplire lower than him..
In every website it writte dmg scale on her Hp. Is it actually wrong translate? Or Dragon dmg scale of its own 32k hp? Can anyone explain?
the dragon can repeatedly use its skill when it’s his turn, from what I’ve read
Ya consuming 25% hp dragon atk. Then consume again so atk on repeat and each repeat it get enhance. As its written as a 30%/34%/38%..of castorice max hp
So if atk 3 times in a row consuming 75% hp it will be 102% dmg multi which is lower than mydei normal skill in ven.. State
Or is it actually the dragon max hp? Or am I calculating wrong way?
What is the dragons actuall multiplier other than its self destruct?
Ok is there anything missing? Cuz seems like all her traces should be there but yet there was that shown her reviving a teammate but yet she wasn’t on the team. I don’t see that trace listed here
It’s not her trace, it’s her global buff, let me add it.
Added under Skill > Unique (first entry)
they need to keep Castorice and Anaxa like this until V5 and I love that both of them are broken right now.
Every new unit is broken on release, the problem is, if they powercreep the whole roster, then the endgame will inflate the HP again so, they can’t just sweep it. It’s actually better if they are good obviously but, if their power level is close to other units. It can be a little bit higher but, it shouldn’t be a lot higher because, it will make endgame even worse and will inevitably lead to them getting powercrept in the future as well
I don’t know how to feel about her E2 to be honest. We know that her basic rotation at E0 is (as long as HP allows) is to cast 3 Enhanced Skills then a Normal Skill on the first two turns of the Dragon, and on the last turn to cast all 4 Enhanced Skills as the dragon disappears, which makes a total of 10 enhanced skills. But with E2, this rotation becomes a bit awkward.
If you try to use as much Enhanced Skills as possible with E2 Castorice, then your rotation becomes:
Turn 1: 5 Enhanced Skills + 1 normal skill Turn (consume 2 stacks of “Ardent Will”)
Turn 2: 3 Enhanced Skills + 1 normal skill
Turn 3: 4 Enhanced Skills
This rotation has the most Enhanced Skills (it’s 12 which is just 2 more actions compared to e0 essentially which is literally what her e2 does) but what I find odd is even though this rotation has the most Enhanced Skill, and inherently should do the most DPAV, I find it weird that she cannot even fully stack the E1 in this rotation, unlike Feixiao’s E1 where it’s always guaranteed to fully stack it.
On the first turn, it will stack up 5 times, which means that each Enhanced Skills would have an equivalent of a 30(1+2+3+4+5)/5=90% DMG dealt increase, while the second has 30(1+2+3)/3=60% increase and the last turn would have a 30(1+2+3+4)/4=75% increase.
The only way to fully stack the E1 is to immediately kill the dragon by casting 6 enhanced skills in a single turn, so casting 6 enhanced skills that get a 30% DMG dealt increase for every skill cast would be equivalent to each enhanced skills having a DMG dealt increase of 30*(1+2+3+4+5+6)=105%, but doing so means either wasting 2 Dragon turns by casting the normal skill, or to kill the Dragon early which in both cases result in less amount of enhanced skills casted.
Now obviously, that’s just me nitpicking and it’s really not that big of a deal if you can’t even fully benefit from her E1 in her most optimal rotation, but I feel it would be better if “Ardent Will” could instead be consumed when the Dragon has 1% HP, so basically right before the Enhanced Skill turns into a Bounce attack and the Dragon disappears. This would allow to not have to waste the 2 “Ardent Will” on the first turn of the Dragon while still having an optimal rotation, and being able to fully benefit from her E1 on her very last attack for more satisfying DMG per screenshot!
Or another possibility to fix this, is instead of making the E1 buff expire at the end of the turn, it could simply last until the Dragon disappears. This way, the second and third turn will all have a fully stacked DMG Dealt increase of 180%.
Well, you could most likely get more attacks in if the enemies have Gallagher’s debuff or if Luocha’s field is up because, even if while attacking the dragon gets only 1% of it’s HP back, it would allow it to use another Skill and be kept alive at 1% for next turn. In my opinion, this is opening up the gateway for Hyacine to synergize well with her by healing the dragon so much that it can get these extra Skills in every turn.