遐蝶
遐蝶Conceitos遐蝶
RaridadeRaritystrRaritystrRaritystrRaritystrRaritystr
CaminhoClass A Recordação
Tipos de CombateClass Quântico
Materiais de Personagem
Crédito308K
Presságio Etéreo15
Ecos Lamuriosos15
Luar do Véu Negro65
Lamento Eterno15
Materiais de Rastro
Crédito3M
Semente do Pensamento18
Presságio Etéreo41
Muda de Manas69
Ecos Lamuriosos56
Flor de Ālaya139
Lamento Eterno58
Farpa Auspiciosa12
Rastros de Destino8
História那敬爱死亡的国度,终日飘雪的哀地里亚,今日已沉入甘甜的酣眠。
冥河的女儿遐蝶,寻索「死亡」火种的黄金裔,启程吧。呵护世间魂灵的恸哭,拥抱命运的孤独
——生死皆为旅途,当蝴蝶停落枝头,那凋零的又将新生。

Índice
Atributos
Perícia
Animalzinho
Rastros
Eidolons
Cones de Luz
Inventário
Gallery
Voz
História

Atributos

NívelATQDEFPVVELChance de CRITDano CRITProvocaçãoEnergiaMateriais de Personagem
171.2866222955%50%100 (100)0
20139128.7432955%50%100 (100)0
Crédito4000
Presságio Etéreo5
20+167.51155.1521955%50%100 (100)0
30203.15188.1632955%50%100 (100)0
Crédito8000
Presságio Etéreo10
30+231.66214.5721955%50%100 (100)0
40267.3247.5832955%50%100 (100)0
Crédito16000
Ecos Lamuriosos6
Luar do Véu Negro3
40+295.81273.9920955%50%100 (100)0
50331.45306.91031955%50%100 (100)0
Crédito40000
Ecos Lamuriosos9
Luar do Véu Negro7
50+359.96333.31120955%50%100 (100)0
60395.6366.31231955%50%100 (100)0
Crédito80000
Lamento Eterno6
Luar do Véu Negro20
60+424.12392.71319955%50%100 (100)0
70459.76425.71430955%50%100 (100)0
Crédito160K
Lamento Eterno9
Luar do Véu Negro35
70+488.27452.11519955%50%100 (100)0
80523.91485.11630955%50%100 (100)0
NívelMateriais de Personagem
1
20
Crédito4000
Presságio Etéreo5
20+
40
Crédito16000
Ecos Lamuriosos6
Luar do Véu Negro3
40+
50
Crédito40000
Ecos Lamuriosos9
Luar do Véu Negro7
50+
60
Crédito80000
Lamento Eterno6
Luar do Véu Negro20
60+
70
Crédito160K
Lamento Eterno9
Luar do Véu Negro35
70+
80

Perícia

月茧之庇月茧之庇 - 专属 | Suporte
Regeneração de Energia : 0
获取遐蝶后或当前队伍存在遐蝶时获得效果:战斗中,若我方角色受到致命攻击,则本次行动中所有受到致命攻击的我方角色获得【月茧】状态。【月茧】状态下的角色会暂时延后陷入无法战斗状态,且可以正常行动一次。若行动后,下一次回合开始前接受治疗或持有护盾,则解除【月茧】状态,否则将立即陷入无法战斗状态。该效果单场战斗中最多触发1次。

获取遐蝶后或当前队伍存在遐蝶时:战斗中,若我方角色受到致命攻击,则本次行动中所有受到致命攻击的我方角色获得【月茧】:延后陷入无法战斗状态且可以正常行动一次,行动后,下一次回合开始前接受治疗或持有护盾,解除【月茧】状态。该效果单场战斗中最多触发1次。
哀悼,死海之涟漪哀悼,死海之涟漪 - ATQ Básico | Alvo Único
Regeneração de Energia : 0
Quebra de Fraqueza : Alvo Único : 30
对指定敌方单体造成等同于遐蝶生命上限的量子属性伤害。

对敌方单体造成少量量子属性伤害。
Nível 10
缄默,幽蝶之轻抚缄默,幽蝶之轻抚 - Perícia | Explosão
Regeneração de Energia : 0
Quebra de Fraqueza : Alvo Único : 60 / Explosão : 30
消耗我方全体当前的生命值,对指定敌方单体造成等同于遐蝶生命上限的量子属性伤害,并对其相邻目标造成等同于遐蝶生命上限的量子属性伤害。
若当前生命值不足,最多使当前生命值降至1点。
若死龙在场,战技替换为【骸爪,冥龙之环拥】。

消耗我方全体生命值,对敌方单体造成量子属性伤害的同时对相邻目标造成少量量子属性伤害。
Nível 15
掌心淌过的荒芜掌心淌过的荒芜 - Talento | Aprimoramento
Regeneração de Energia : 10
Quebra de Fraqueza : 0
【新蕊】上限等同于场上全体角色等级总和的倍,我方全体每损失1点生命值遐蝶获得1点【新蕊】,同时使遐蝶与死龙造成的伤害提高,该效果最多叠加层,持续回合。当【新蕊】达到上限时可激活终结技。
死龙在场时无法获得【新蕊】,除死龙以外我方全体每损失1点生命值会为死龙回复同等的生命值。

我方损失生命值时遐蝶获得【新蕊】,同时使遐蝶与死龙造成伤害提高,当【新蕊】达到上限可激活终结技。死龙在场时,除死龙以外我方损失生命值会为死龙回复同等的生命值。
Nível 15
攻击攻击
Regeneração de Energia : 0
Quebra de Fraqueza : Alvo Único : 30
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。

Nível 1
悲鸣,赐死之先声悲鸣,赐死之先声 - Técnica
Regeneração de Energia : 0
Quebra de Fraqueza : 0
使用秘技后进入持续秒的【冥茫】状态。【冥茫】状态下敌人无法主动靠近遐蝶。
【冥茫】状态下主动攻击会使所有范围内的敌人进入战斗,同时召唤忆灵死龙,死龙拥有等同于【新蕊】上限的当前生命值。进入战斗后,消耗我方全体当前生命值,并使死龙行动提前100%
进入战斗后未召唤死龙则遐蝶回复等同于【新蕊】上限点数的【新蕊】。

进入【冥茫】状态,敌人无法主动靠近遐蝶,
【冥茫】状态下攻击会使所有范围内的敌人进入战斗,同时召唤忆灵死龙。进入战斗时,消耗我方全体生命值,死龙行动提前100%
进入战斗后未召唤死龙遐蝶回复等同于【新蕊】上限#4[i]%点数的【新蕊】。
Nível 1
骸爪,冥龙之环拥骸爪,冥龙之环拥 - Perícia | Área
Regeneração de Energia : 0
Quebra de Fraqueza : Área : 60
消耗除死龙以外的我方全体当前的生命值,遐蝶与死龙向目标发起连携攻击,对敌方全体造成等同于遐蝶生命上限的量子属性伤害。
若当前生命值不足,最多使当前生命值降至1点。

消耗我方全体生命值,遐蝶与死龙向目标发起连携攻击,对敌方全体造成量子属性伤害。
Nível 15

Animalzinho

亡喉怒哮,苏生之颂铃亡喉怒哮,苏生之颂铃 - Perícia Suprema | Invocar
Regeneração de Energia : 0
Quebra de Fraqueza : 0
召唤忆灵死龙使其行动提前100%,同时展开境界【遗世冥域】,使敌方全体全属性抗性降低,若遐蝶持有天赋的造成伤害提高效果,使该效果扩散至死龙。死龙拥有点速度以及等同于【新蕊】上限的固定生命上限。
死龙行动次后或生命值为0时消失,同时解除境界【遗世冥域】。

召唤忆灵死龙使其行动提前100%,同时展开境界,使敌方全体全属性抗性降低
Nível 15
擘裂冥茫的爪痕擘裂冥茫的爪痕 - Perícia do Memoespírito | Área
Regeneração de Energia : 0
Quebra de Fraqueza : Área : 30
对敌方全体造成等同于遐蝶生命上限的量子属性伤害。

对敌方全体造成少量量子属性伤害。
Nível 10
燎尽黯泽的焰息燎尽黯泽的焰息 - Perícia do Memoespírito | Área
Regeneração de Energia : 0
Quebra de Fraqueza : Área : 30
消耗等同于死龙生命上限的生命值,对敌方全体造成等同于遐蝶//生命上限的量子属性伤害,当前生命值不足时最多降至1点,施放该技能后本回合不会结束。
重复施放技能时,技能获得强化,持续至死龙消失。
生命值小于等于时,施放该技能会主动触发等同于天赋【灼掠幽墟的晦翼】的技能效果。

消耗自身生命值,对敌方全体造成等量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于#5[i]%时,施放该技能会主动触发天赋【灼掠幽墟的晦翼】的技能效果。
Nível 10
月茧荫蔽的身躯月茧荫蔽的身躯 - Talento do Memoespírito | Suporte
Regeneração de Energia : 0
Quebra de Fraqueza : 0
死龙在场时为我方后援,我方受到伤害时,当前生命值最多降至1点,此后由死龙承担,但会承担等同于原伤害的伤害,持续至死龙消失。

死龙在场时为我方后援,我方当前生命值最多降至1点,此后受到伤害由死龙承担。
Nível 10
震彻寂壤的怒啸震彻寂壤的怒啸 - Talento do Memoespírito | Suporte
Regeneração de Energia : 0
Quebra de Fraqueza : 0
死龙被召唤时,我方全体造成的伤害提高,持续回合。

被召唤时,使我方全体造成的伤害提高。
Nível 10
灼掠幽墟的晦翼灼掠幽墟的晦翼 - Talento do Memoespírito | Rebote
Regeneração de Energia : 0
Quebra de Fraqueza : Alvo Único : 12
死龙消失时,造成次伤害,每次伤害对敌方随机单体造成等同于遐蝶生命上限的量子属性伤害。

消失时,对敌方单体造成少量量子属性伤害,共弹射#2[i]次。
Nível 10
燎尽黯泽的焰息燎尽黯泽的焰息 - Perícia do Memoespírito | Área
Regeneração de Energia : 0
Quebra de Fraqueza : Área : 30


消耗自身生命值,对敌方全体造成等量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于#5[i]%时,施放该技能会主动触发天赋【灼掠幽墟的晦翼】的技能效果。
Nível 10
燎尽黯泽的焰息燎尽黯泽的焰息 - Perícia do Memoespírito | Área
Regeneração de Energia : 0
Quebra de Fraqueza : Área : 30


消耗自身生命值,对敌方全体造成等量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于#5[i]%时,施放该技能会主动触发天赋【灼掠幽墟的晦翼】的技能效果。
Nível 10
灼掠幽墟的晦翼灼掠幽墟的晦翼 - Perícia do Memoespírito | Rebote
Regeneração de Energia : 0
Quebra de Fraqueza : Alvo Único : 15
消耗全部生命,造成次伤害,每次伤害对敌方随机单体造成等同于遐蝶生命上限的量子属性伤害。

消耗全部生命值,对敌方单体造成少量量子属性伤害,共弹射#2[i]次。
Nível 10

Rastros

收容的暗潮收容的暗潮
Exige Ascensão de Personagem 2
遐蝶或死龙生命大于等于50%时,使其速度提高40%
Crédito5000
Semente do Pensamento3
Farpa Auspiciosa1
暴击伤害强化暴击伤害强化 (Dano CRIT)
Exige Ascensão de Personagem 3
Aumenta o Dano CRIT em 5.3%
Crédito9000
Muda de Manas3
Ecos Lamuriosos2
暴击率强化暴击率强化 (Chance de CRIT)
Exige Ascensão de Personagem 4
Aumenta a Chance de CRIT em 4%
Crédito19000
Muda de Manas4
Ecos Lamuriosos4
倒置的火炬倒置的火炬
Exige Ascensão de Personagem 4
死龙不在场时,我方每个目标溢出治疗量的100%会回复相应点数的【新蕊】,死龙在场时,则为死龙回复同等的生命值。每次回复最高不超过【新蕊】上限/死龙生命上限的15%
Crédito20000
Muda de Manas5
Rastros de Destino1
Farpa Auspiciosa1
伤害强化•量子伤害强化•量子 (Bônus de Dano Quântico)
Exige Ascensão de Personagem 5
Aumenta o Dano Quântico em 4.8%
Crédito45000
Flor de Ālaya3
Lamento Eterno3
暴击率强化暴击率强化 (Chance de CRIT)
Exige Ascensão de Personagem 5
Aumenta a Chance de CRIT em 4%
Crédito45000
Flor de Ālaya3
Lamento Eterno3
西风的驻足西风的驻足
Exige Ascensão de Personagem 6
死龙消失时,为我方全体回复等同于遐蝶10%生命上限+250点的生命值。
Crédito160K
Flor de Ālaya8
Rastros de Destino1
Farpa Auspiciosa1
暴击伤害强化暴击伤害强化 (Dano CRIT)
Exige Ascensão de Personagem 6
Aumenta o Dano CRIT em 8%
Crédito140K
Flor de Ālaya7
Lamento Eterno6
伤害强化•量子伤害强化•量子 (Bônus de Dano Quântico)
Exige Personagem de Nv. 75
Aumenta o Dano Quântico em 6.4%
Crédito160K
Flor de Ālaya8
Lamento Eterno8
暴击率强化暴击率强化 (Chance de CRIT)
Exige Personagem de Nv. 80
Aumenta a Chance de CRIT em 5.3%
Crédito160K
Flor de Ālaya8
Lamento Eterno8
暴击率强化暴击率强化 (Chance de CRIT)
Aumenta a Chance de CRIT em 2.7%
Crédito2500
Presságio Etéreo2
伤害强化•量子伤害强化•量子 (Bônus de Dano Quântico)
Exige Ascensão de Personagem 2
Aumenta o Dano Quântico em 3.2%
Crédito4000
Semente do Pensamento3
Presságio Etéreo6
暴击率强化暴击率强化 (Chance de CRIT)
Exige Ascensão de Personagem 3
Aumenta a Chance de CRIT em 2.7%
Crédito9000
Muda de Manas3
Ecos Lamuriosos2

Eidolons

雪地的圣女,付记忆入殓雪地的圣女,付记忆入殓雪地的圣女,付记忆入殓
死龙每次施放【燎尽黯泽的焰息】时,造成的伤害提高30%,该效果最多叠加6层,持续至本回合结束。
以扑翼繁花加冕以扑翼繁花加冕以扑翼繁花加冕
召唤忆灵死龙后,遐蝶获得2层【炽意】,【炽意】最多持有2层,可用来抵扣死龙忆灵技的生命值消耗,并使遐蝶行动提前100%,下一次强化战技的伤害提高100%
虔敬的旅人,于死境翩跹虔敬的旅人,于死境翩跹虔敬的旅人,于死境翩跹
终结技等级+2,最多不超过15级,普攻等级+1,最多不超过10级。
拥悲怜哀歌安眠拥悲怜哀歌安眠拥悲怜哀歌安眠
遐蝶在场时,我方全体受到治疗时的回复量提高20%
素白的新篇,以预言装点素白的新篇,以预言装点素白的新篇,以预言装点
战技等级+2,最多不超过15级,天赋等级+2,最多不超过15级。
待流年奔涌破茧待流年奔涌破茧待流年奔涌破茧
遐蝶与死龙造成伤害时,量子属性抗性穿透提高20%,死龙行动后不会主动消失。

Cones de Luz

ConceitosRaridadeCaminhoATQDEFPVPeríciaMateriais de Personagem
Vitória em Um Piscar de Olhos
Vitória em Um Piscar de Olhos4
RarstrRarstrRarstrRarstr
remembrance-class476.28396.9846.72Aumenta o Dano CRIT do usuário em 12%. Quando o Memoespírito do usuário utiliza uma habilidade em qualquer aliado-alvo, aumenta o Dano causado por todos os aliados-alvo em 8%, durando por 3 rodada(s).
Flor de Ālaya
Vontade de Conquistador
Queimada
Queimada3
RarstrRarstrRarstr
remembrance-class317.52264.6846.72Quando o usuário invocar o Memoespírito pela primeira vez em batalha, recupera 1 Ponto(s) de Perícia e regenera 12 de Energia para esta unidade.
Flor de Ālaya
Núcleo Contorcido
Reminiscência
Reminiscência3
RarstrRarstrRarstr
remembrance-class423.36264.6635.04No início da rodada do Memoespírito, o usuário e o Memoespírito ganham 1 acúmulo de "Comemoração" cada. Cada acúmulo aumenta o Dano causado em 8%, até um máximo de 4 vez(es). "Comemoração" é removida do usuário e do Memoespírito quando o Memoespírito desaparece.
Flor de Ālaya
Torso Batizado de Glória
Saudações dos Gênios
Saudações dos Gênios4
RarstrRarstrRarstrRarstr
remembrance-class476.28330.75952.56Aumenta o ATQ do usuário em 16%. Após o usuário usar sua Perícia Suprema, aumenta adicionalmente o Dano causado pelo ATQ Básico do usuário e de seu Memoespírito em 20% por 3 rodada(s).
Flor de Ālaya
Torso Batizado de Glória
Suar Para Não Chorar
Suar Para Não Chorar4
RarstrRarstrRarstrRarstr
remembrance-class529.2198.451058.4Aumenta a Chance de CRIT do usuário em 12%. Quando o Memoespírito do usuário está em campo, aumenta o Dano causado pelo usuário e pelo Memoespírito em 24%.
Flor de Ālaya
Torso Batizado de Glória
Tempo Tecido em Ouro
Tempo Tecido em Ouro5
RarstrRarstrRarstrRarstrRarstr
remembrance-class635.04396.91058.4Aumenta a VEL base do usuário em 12. Após o usuário e o Memoespírito do usuário atacarem, o usuário ganha 1 acúmulo de "Brocado". Cada acúmulo de "Brocado" aumenta o Dano CRIT do usuário e de seu Memoespírito em 9%, acumulando até 6 vez(es). Ao atingir o número máximo de acúmulos, cada acúmulo de "Brocado" aumentará adicionalmente o Dano causado pelo ATQ Básico em 9%.
Flor de Ālaya
Torso Batizado de Glória
As Cortinas da Memória Nunca Caem
As Cortinas da Memória Nunca Caem5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91058.4Aumenta a VEL do usuário em 6%. Depois que o usuário usa a Perícia, aumenta o Dano causado por todos os aliados em 8%, durando por 3 rodada(s).
Flor de Ālaya
Núcleo Contorcido
让告别,更美一些5
RarstrRarstrRarstrRarstrRarstr
remembrance-class529.2396.91270.08使装备者的生命上限提高30%,装备者或装备者的忆灵在自身回合内损失生命值时,装备者获得【冥花】,【冥花】可以使装备者和装备者的忆灵造成的伤害时,无视目标24%的防御力,持续2回合。
当装备者的忆灵消失时,使装备者行动提前12%。该效果最多触发1次,装备者每次施放终结技时重置触发次数。
Flor de Ālaya
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89 responses to “”

  1. so for c0s0 player do you think give her herta lc and lose 12 crit from the new set or use Genius and do you think if we use Genius with speed feet it’s strong for more turn and make sunday faster her 166 and sunday 160 is more dmg ?

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    • Why would you hope for that? I get it, she is a character you like, I do too but, it sets a bad precedent that future characters can do the same. Imagine if a unit you don’t like at all, don’t want or want to skip for a future one or a rerun, has the same mechanic? (obviously not a revive again but, a global passive) You’d be pissed that you are basically forced to pull that unit to make your account as a whole better. I think if it was just for teams she is in, it would be very balanced but, in it’s current global state, it would do more harm than good. Please reconsider. As I said, I don’t want to see it gone altogether but, to be changed so she has to be in the team to activate it

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  2. I have mixed feelings. She’ll obviously be absurdly broken on release (no way she won’t be since she’s a highly hyped “everyone’s waifu”), she has pretty good animations and not completely brain dead gameplay. On the other hand, ZERO f2p LC, unknown future. Enemies right now want you to attack fast, and this is definitely not about Castorice. You’re also had to pull for Hyacine since she’s obviously a remembrance sustain and possible HP buffer and Castorice with her insane hp consumption which even Luocha can’t always handle needs a new, better and faster sustain with a summon since the more the units on field and the more the summary hp on field the better for her.
    What’s her team guys? I guess something like Mydei since he’ll stack her ult with speed of light, Harmony (Maybe Tribbie, maybe Sunday, maybe RMC), and Abundance (Luocha or Gallagher most likely). Maybe you’ll throw Mydei out and pick two harmonies with big buffs or something, IDK.

      
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    • While Castorice I think will be in Mydei’s best team, I don’t think Mydei will be in her’s. Sure Mydei consumes his own HP but, Castorice and the enemies do that just fine, more healing for overcap stacks for her Ult and Summon I think would better. The teamcomp I think will be her best right now is, Sunday or RMC, Tribbie and Gallagher. While Luocha provides healing to the whole team, he doesn’t provide a lot of healing which ultimately means that her Summon doesn’t regenerate to full most of the time or you don’t charge her Ult fast enough.

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  3. Can anyone tell me why she doing so much damage even if her multiplier lower than Mydei and even blade. Look at mydei.
    Mydei 12 k hp: –
    Skl: -110%, Ult: -160%, Ehn skl: -280%

    Even blade 8 k hp
    Ehn basic: -100%, flw up: – 100% ult: -100% something

    But castorice 8k hp
    Joint atk: -24+42=66%, dragon: -30/34/38%=102% if atk 3 breath in a row which lower than mydei skill not even ehn one..
    Ya last one 50×6=300% high. But even before that dragon breath does more dmg than blade entire rotation even multiplire lower than him..

    In every website it writte dmg scale on her Hp. Is it actually wrong translate? Or Dragon dmg scale of its own 32k hp? Can anyone explain?

      
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  4. they need to keep Castorice and Anaxa like this until V5 and I love that both of them are broken right now.

      
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    • Every new unit is broken on release, the problem is, if they powercreep the whole roster, then the endgame will inflate the HP again so, they can’t just sweep it. It’s actually better if they are good obviously but, if their power level is close to other units. It can be a little bit higher but, it shouldn’t be a lot higher because, it will make endgame even worse and will inevitably lead to them getting powercrept in the future as well

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  5. I don’t know how to feel about her E2 to be honest. We know that her basic rotation at E0 is (as long as HP allows) is to cast 3 Enhanced Skills then a Normal Skill on the first two turns of the Dragon, and on the last turn to cast all 4 Enhanced Skills as the dragon disappears, which makes a total of 10 enhanced skills. But with E2, this rotation becomes a bit awkward.

    If you try to use as much Enhanced Skills as possible with E2 Castorice, then your rotation becomes:
    Turn 1: 5 Enhanced Skills + 1 normal skill Turn (consume 2 stacks of “Ardent Will”)
    Turn 2: 3 Enhanced Skills + 1 normal skill
    Turn 3: 4 Enhanced Skills

    This rotation has the most Enhanced Skills (it’s 12 which is just 2 more actions compared to e0 essentially which is literally what her e2 does) but what I find odd is even though this rotation has the most Enhanced Skill, and inherently should do the most DPAV, I find it weird that she cannot even fully stack the E1 in this rotation, unlike Feixiao’s E1 where it’s always guaranteed to fully stack it.

    On the first turn, it will stack up 5 times, which means that each Enhanced Skills would have an equivalent of a 30(1+2+3+4+5)/5=90% DMG dealt increase, while the second has 30(1+2+3)/3=60% increase and the last turn would have a 30(1+2+3+4)/4=75% increase.

    The only way to fully stack the E1 is to immediately kill the dragon by casting 6 enhanced skills in a single turn, so casting 6 enhanced skills that get a 30% DMG dealt increase for every skill cast would be equivalent to each enhanced skills having a DMG dealt increase of 30*(1+2+3+4+5+6)=105%, but doing so means either wasting 2 Dragon turns by casting the normal skill, or to kill the Dragon early which in both cases result in less amount of enhanced skills casted.

    Now obviously, that’s just me nitpicking and it’s really not that big of a deal if you can’t even fully benefit from her E1 in her most optimal rotation, but I feel it would be better if “Ardent Will” could instead be consumed when the Dragon has 1% HP, so basically right before the Enhanced Skill turns into a Bounce attack and the Dragon disappears. This would allow to not have to waste the 2 “Ardent Will” on the first turn of the Dragon while still having an optimal rotation, and being able to fully benefit from her E1 on her very last attack for more satisfying DMG per screenshot!

    Or another possibility to fix this, is instead of making the E1 buff expire at the end of the turn, it could simply last until the Dragon disappears. This way, the second and third turn will all have a fully stacked DMG Dealt increase of 180%.

      
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    • Well, you could most likely get more attacks in if the enemies have Gallagher’s debuff or if Luocha’s field is up because, even if while attacking the dragon gets only 1% of it’s HP back, it would allow it to use another Skill and be kept alive at 1% for next turn. In my opinion, this is opening up the gateway for Hyacine to synergize well with her by healing the dragon so much that it can get these extra Skills in every turn.

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