
![]() | Name | 遐蝶 |
Seltenheit | ![]() ![]() ![]() ![]() ![]() | |
Pfad | ![]() | |
Kampftypen | ![]() | |
Spezialmaterial | ![]() ![]() ![]() ![]() ![]() | |
Spurenmaterial | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Handlung | 那敬爱死亡的国度,终日飘雪的哀地里亚,今日已沉入甘甜的酣眠。 冥河的女儿遐蝶,寻索「死亡」火种的黄金裔,启程吧。呵护世间魂灵的恸哭,拥抱命运的孤独 ——生死皆为旅途,当蝴蝶停落枝头,那凋零的又将新生。 |
Inhaltsverzeichnis |
Attribute |
Fertigkeit |
Haustier |
Spuren |
Eidola |
Lichtkegel |
Inventar |
Gallery |
Sprachlautstärke |
Handlung |
Attribute
Stufe | ANG | VTD | LP | GES | KRIT-Rate | KRIT-SCH | Verspotten | Energie | Spezialmaterial |
1 | 71.28 | 66 | 222 | 95 | 5% | 50% | 100 (100) | 0 | |
20 | 139 | 128.7 | 432 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
20+ | 167.51 | 155.1 | 521 | 95 | 5% | 50% | 100 (100) | 0 | |
30 | 203.15 | 188.1 | 632 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() |
30+ | 231.66 | 214.5 | 721 | 95 | 5% | 50% | 100 (100) | 0 | |
40 | 267.3 | 247.5 | 832 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
40+ | 295.81 | 273.9 | 920 | 95 | 5% | 50% | 100 (100) | 0 | |
50 | 331.45 | 306.9 | 1031 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
50+ | 359.96 | 333.3 | 1120 | 95 | 5% | 50% | 100 (100) | 0 | |
60 | 395.6 | 366.3 | 1231 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
60+ | 424.12 | 392.7 | 1319 | 95 | 5% | 50% | 100 (100) | 0 | |
70 | 459.76 | 425.7 | 1430 | 95 | 5% | 50% | 100 (100) | 0 | ![]() ![]() ![]() |
70+ | 488.27 | 452.1 | 1519 | 95 | 5% | 50% | 100 (100) | 0 | |
80 | 523.91 | 485.1 | 1630 | 95 | 5% | 50% | 100 (100) | 0 |
Fertigkeit
![]() | 月茧之庇 - 专属 | Unterstützung |
Energie-Wiederherstellung : 0 | |
获取遐蝶后或当前队伍存在遐蝶时获得效果:战斗中,若我方角色受到致命攻击,则本次行动中所有受到致命攻击的我方角色获得【月茧】状态。【月茧】状态下的角色会暂时延后陷入无法战斗状态,且可以正常行动一次。若行动后,下一次回合开始前接受治疗或持有护盾,则解除【月茧】状态,否则将立即陷入无法战斗状态。该效果单场战斗中最多触发1次。 获取遐蝶后或当前队伍存在遐蝶时:战斗中,若我方角色受到致命攻击,则本次行动中所有受到致命攻击的我方角色获得【月茧】:延后陷入无法战斗状态且可以正常行动一次,行动后,下一次回合开始前接受治疗或持有护盾,解除【月茧】状态。该效果单场战斗中最多触发1次。 |
![]() | 哀悼,死海之涟漪 - Standardangriff | Einzelangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 30 | |
对指定敌方单体造成等同于遐蝶 对敌方单体造成少量量子属性伤害。 | |
Stufe | |
![]() | 缄默,幽蝶之轻抚 - Fertigkeit | Ausdehnung |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 60 / Ausdehnung : 30 | |
消耗我方全体当前 若当前生命值不足,最多使当前生命值降至1点。 若死龙在场,战技替换为【骸爪,冥龙之环拥】。 消耗我方全体生命值,对敌方单体造成量子属性伤害的同时对相邻目标造成少量量子属性伤害。 | |
Stufe | |
![]() | 掌心淌过的荒芜 - Talent | Verstärkung |
Energie-Wiederherstellung : 10 | |
Schwächebruch : 0 | |
【新蕊】上限等同于场上全体角色等级总和的 死龙在场时无法获得【新蕊】,除死龙以外我方全体每损失1点生命值会为死龙回复同等的生命值。 我方损失生命值时遐蝶获得【新蕊】,同时使遐蝶与死龙造成伤害提高,当【新蕊】达到上限可激活终结技。死龙在场时,除死龙以外我方损失生命值会为死龙回复同等的生命值。 | |
Stufe | |
![]() | 攻击 |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 30 | |
攻击敌人,进入战斗后削弱敌方目标对应属性韧性。 | |
![]() | 悲鸣,赐死之先声 - Technik |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
使用秘技后进入持续 【冥茫】状态下主动攻击会使所有范围内的敌人进入战斗,同时召唤忆灵死龙,死龙拥有等同于【新蕊】上限 进入战斗后未召唤死龙则遐蝶回复等同于【新蕊】上限 进入【冥茫】状态,敌人无法主动靠近遐蝶, 【冥茫】状态下攻击会使所有范围内的敌人进入战斗,同时召唤忆灵死龙。进入战斗时,消耗我方全体生命值,死龙行动提前 进入战斗后未召唤死龙遐蝶回复等同于【新蕊】上限 | |
![]() | 骸爪,冥龙之环拥 - Fertigkeit | Flächenangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Flächenangriff : 60 | |
消耗除死龙以外的我方全体当前 若当前生命值不足,最多使当前生命值降至1点。 消耗我方全体生命值,遐蝶与死龙向目标发起连携攻击,对敌方全体造成量子属性伤害。 | |
Stufe | |
Haustier
![]() | 亡喉怒哮,苏生之颂铃 - Ultimate | Beschwören |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
召唤忆灵死龙使其行动提前 死龙行动 召唤忆灵死龙使其行动提前 | |
Stufe | |
![]() | 擘裂冥茫的爪痕 - Technik von Memogeist | Flächenangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Flächenangriff : 30 | |
对敌方全体造成等同于遐蝶 对敌方全体造成少量量子属性伤害。 | |
Stufe | |
![]() | 燎尽黯泽的焰息 - Technik von Memogeist | Flächenangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Flächenangriff : 30 | |
消耗等同于死龙生命上限 重复施放技能时,技能获得强化,持续至死龙消失。 生命值小于等于 消耗自身生命值,对敌方全体造成等量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于 | |
Stufe | |
![]() | 月茧荫蔽的身躯 - Talent von Memogeist | Unterstützung |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
死龙在场时为我方后援,我方受到伤害时,当前生命值最多降至1点,此后由死龙承担,但会承担等同于原伤害 死龙在场时为我方后援,我方当前生命值最多降至1点,此后受到伤害由死龙承担。 | |
Stufe | |
![]() | 震彻寂壤的怒啸 - Talent von Memogeist | Unterstützung |
Energie-Wiederherstellung : 0 | |
Schwächebruch : 0 | |
死龙被召唤时,我方全体造成的伤害提高 被召唤时,使我方全体造成的伤害提高。 | |
Stufe | |
![]() | 灼掠幽墟的晦翼 - Talent von Memogeist | Abpraller |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 12 | |
死龙消失时,造成 消失时,对敌方单体造成少量量子属性伤害,共弹射 | |
Stufe | |
![]() | 燎尽黯泽的焰息 - Technik von Memogeist | Flächenangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Flächenangriff : 30 | |
消耗自身生命值,对敌方全体造成等量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于 | |
Stufe | |
![]() | 燎尽黯泽的焰息 - Technik von Memogeist | Flächenangriff |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Flächenangriff : 30 | |
消耗自身生命值,对敌方全体造成等量子属性伤害,且本回合不会结束。重复施放技能时,技能最多获得3次强化。生命值小于等于 | |
Stufe | |
![]() | 灼掠幽墟的晦翼 - Technik von Memogeist | Abpraller |
Energie-Wiederherstellung : 0 | |
Schwächebruch : Einzelangriff : 15 | |
消耗全部生命,造成 消耗全部生命值,对敌方单体造成少量量子属性伤害,共弹射 | |
Stufe | |
Spuren
![]() | 收容的暗潮 |
Figurenaufstieg benötigt 2 | |
遐蝶或死龙生命大于等于 | ![]() ![]() ![]() |
![]() | 暴击伤害强化 (KRIT-SCH) |
Figurenaufstieg benötigt 3 | |
Erhöht KRIT-SCH um | ![]() ![]() ![]() |
![]() | 暴击率强化 (KRIT-Rate) |
Figurenaufstieg benötigt 4 | |
Erhöht KRIT-Rate um | ![]() ![]() ![]() |
![]() | 倒置的火炬 |
Figurenaufstieg benötigt 4 | |
死龙不在场时,我方每个目标溢出治疗量的 | ![]() ![]() ![]() ![]() |
![]() | 伤害强化•量子 (Quanten-SCH-Erhöhung) |
Figurenaufstieg benötigt 5 | |
Erhöht Quanten-SCH um | ![]() ![]() ![]() |
![]() | 暴击率强化 (KRIT-Rate) |
Figurenaufstieg benötigt 5 | |
Erhöht KRIT-Rate um | ![]() ![]() ![]() |
![]() | 西风的驻足 |
Figurenaufstieg benötigt 6 | |
死龙消失时,为我方全体回复等同于遐蝶 | ![]() ![]() ![]() ![]() |
![]() | 暴击伤害强化 (KRIT-SCH) |
Figurenaufstieg benötigt 6 | |
Erhöht KRIT-SCH um | ![]() ![]() ![]() |
![]() | 伤害强化•量子 (Quanten-SCH-Erhöhung) |
Figurenstufe benötigt 75 | |
Erhöht Quanten-SCH um | ![]() ![]() ![]() |
![]() | 暴击率强化 (KRIT-Rate) |
Figurenstufe benötigt 80 | |
Erhöht KRIT-Rate um | ![]() ![]() ![]() |
![]() | 暴击率强化 (KRIT-Rate) |
Erhöht KRIT-Rate um | ![]() ![]() |
![]() | 伤害强化•量子 (Quanten-SCH-Erhöhung) |
Figurenaufstieg benötigt 2 | |
Erhöht Quanten-SCH um | ![]() ![]() ![]() |
![]() | 暴击率强化 (KRIT-Rate) |
Figurenaufstieg benötigt 3 | |
Erhöht KRIT-Rate um | ![]() ![]() ![]() |
Eidola
![]() | 雪地的圣女,付记忆入殓 | ![]() |
死龙每次施放【燎尽黯泽的焰息】时,造成的伤害提高 |
![]() | 以扑翼繁花加冕 | ![]() |
召唤忆灵死龙后,遐蝶获得 |
![]() | 虔敬的旅人,于死境翩跹 | ![]() |
终结技等级+2,最多不超过 |
![]() | 拥悲怜哀歌安眠 | ![]() |
遐蝶在场时,我方全体受到治疗时的回复量提高 |
![]() | 素白的新篇,以预言装点 | ![]() |
战技等级+2,最多不超过 |
![]() | 待流年奔涌破茧 | ![]() |
遐蝶与死龙造成伤害时,量子属性抗性穿透提高 |
Lichtkegel
Name | Seltenheit | Pfad | ANG | VTD | LP | Fertigkeit | Spezialmaterial | |
![]() | Sieg im Handumdrehen | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 396.9 | 846.72 | Erhöht den KRIT-SCH des Trägers um | ![]() ![]() |
![]() | Brennender Schatten | 3![]() ![]() ![]() | remembrance-class![]() | 317.52 | 264.6 | 846.72 | Stellt | ![]() ![]() |
![]() | Rückblick | 3![]() ![]() ![]() | remembrance-class![]() | 423.36 | 264.6 | 635.04 | Zu Beginn der Runde des Memogeists erhalten der Träger und der Memogeist jeweils eine Stapelung „Nachtrauern“. Jede Stapelung erhöht den verursachten SCH um | ![]() ![]() |
![]() | Der Gruß der Genies | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 476.28 | 330.75 | 952.56 | Erhöht den ANG des Trägers um | ![]() ![]() |
![]() | Mehr Schwitzen, weniger Weinen | 4![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 198.45 | 1058.4 | Erhöht die KRIT-Rate des Trägers um | ![]() ![]() |
![]() | In Gold gewebte Zeit | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 635.04 | 396.9 | 1058.4 | Erhöht die Basis-GES des Trägers um | ![]() ![]() |
![]() | Der Vorhang der Erinnerung fällt nie | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1058.4 | Erhöht die GES des Trägers um | ![]() ![]() |
![]() | 让告别,更美一些 | 5![]() ![]() ![]() ![]() ![]() | remembrance-class![]() | 529.2 | 396.9 | 1270.08 | 使装备者的生命上限提高 当装备者的忆灵消失时,使装备者行动提前 | ![]() ![]() |
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Gallery
Sprachlautstärke
Sprache
Title | loc_sound |
Handlung
Title | Textsprache |
91 responses to “”
Does it seem to me, or is she actually very weak in terms of skill damage? The numbers look rather low—correct me if I’m wrong. Also, her E6 seems completely unnecessary for her, unlike other characters.
As for her overall role, she kind of seems like an unclear mix of support, healer, and slight DPS, I guess? Not really sure, but that’s just how it looks to me. Correct me if I’m mistaken; I’m just judging based on the numbers.
That said, I’ll probably still pull for her
Does it seem to me, or is she actually very weak in terms of skill damage? The numbers look rather low—correct me if I’m wrong. Also, her E6 seems completely unnecessary for her, unlike other characters. As for her overall role, she kind of seems like an unclear mix of support, healer, and slight DPS, I guess? Not really sure, but that’s just how it looks to me. Correct me if I’m mistaken; I’m just judging based on the numbers.
That said, I’ll probably still pull for her—plus, the leaked skill animations look absolutely stunning.
and just like that lingsha is above adventurine now
Probably Sunday will still work, even though she can’t receive energy regen, she can still receive Crit dmg buff and debuff removal.
I saw people using Tribbie or Ruanmei for resist penetration. Not sure if the best.
As for my team, it’s going to be: Castorice E2S1 (DPS) + Sunday E0S1 or E1S1 (for 40% defence ignore) + RMC E6 (True dmg) + Hyacine E0S1 (Quick Healing) / Luocha for now
Suggestion for improvement please.
I’ve seen ppl saying that Sunday is not that good for Cas, since Sunday will advance the dragon before you can fully heal it, I think that could bypassed with a good enough healer tho
hi hi i have a question about castorice’s trace 2
“2. Inverted TorchWhile Dead Dragon is not on the field, 100% of excess healing for each ally target will restore an equal amount of “Stamen Nova.” While Dead Dragon is on the field, the excess healing will restore an equal amount of HP for Dead Dragon. Each restoration cannot exceed 15% of max “Stamen Nova” / Dead Dragon’s Max HP.”
when it says “Each restoration cannot exceed 15% of max “Stamen Nova” / Dead Dragon’s Max HP.” for the excess healing, is this the excess healing done per individual instances of healing per ally targets (so for example a character would need to get an individual overhealing of 4,800 excess hp somehow to cap out the 15% hp restoration for pollux), or is this the total excess healing DURING the turn for the whole team including pollux himself cause it says “each ally target”?
i would say its the latter, cause the former is pratically impossible to achieve in realistic situations, but it doesnt mention that it could be per turn, so im not exactly sure since there can be different instances of healing coming from different sources in a same turn
So to clarify, it means that each time you overheal a character, her Stamen Nova or Memosprite’s HP will be increased by the overhealed amount but, for each instance of healing, there is a cap which is 15% of max Memosprite HP or Stamen Nova. Since we know that the max is 32k we can find that this cap is 4800 HP, which is all the stuff you know already but, as I said it is per individual instance of healing. You found that impossible but, a good Gallagher using his Skill on a teammate at Max HP, can get very close to that number
Been waiting 8months for this FeelsStrongMan… Perfection
Ew, No energy? Why intentionally ruin the Sunday combo? And then the self speed buff too is weird too…
And also, what is the point of healing the dead dragon? Does it have basically no hp, or does it consume its own hp? I don’t get it – it only moves three times max either way?
it is not shown here but previos leaks say that the dragon has a baility to gain additional turns. i dont know how it triggers. also while dead dragon is o. field its the only one who takes dmg
Just because she can’t make use of a certain thing from another character, doesn’t mean the combo is “ruined”.
So basically, when dragon uses its skill, it remove an amount of it’s HP, when the HP goes to 0 it leaves the field dealing combo dmg with Castorice.
Here comes the part for E1: The more time the dragon can use the skill in the same turn, each skill will increase the dmg by 30% for 6 stacks.
And the E2, helps the dragon lose less health when using Dragons Skill.
That’s why healing the dragon and advancing in the same turn is needed, it’s to deal more dmg
“Does it have basically no hp, or does it consume its own hp?” It has 100 times the sum of all character levels in the team, which is the same number as “ Stamen Nova” charged required to cast her ultimate, so 80 * 4 * 100 = 32k HP maximum.
The Dragon has 2 skills, a normal skill and an enhanced skill. You can cast the enhanced skill as much time as you want until the Dragon reaches 25% HP or lower, after that the skill will become an bounce attack and the dragon will disappear. The enhanced skill will consume 25% of its HP everytime it is used. You can alternate between both the normal and enhanced skill, but casting the normal skill will end the turn.
So, in order to maximise her damage, you should effectively use up the Dragon’s 3 turns effectively, which is basically:
– Turn 1: Use Enhanced skill until the HP is in-between 51% and 26% then use the normal skill to finish the turn
– Turn 2: Repeat
– Turn 3: Use Enhanced skill continuously and the dragon disappears.
This is why healing the dragon is EXTREMELY important. If you can fully heal the dragon back to 32K every turn, then you can cast a total of 7 enhanced skills (2 in the first and second turn, and 3 in the last turn). For every 25% of HP missing, you are losing a whole enhanced skill.
But obviously, you should damage control when you need to. If you see that making the dragon disappear early can save you a cycle (for example you’re clearing the first wave in moc), then you should do it. Adapt your rotation to how much damage you need to do. But when playing in PF for example where there are constantly enemies on the field, this should be the ideal rotation.
As for the Sunday combo, a lot of people would disagree with me but I do think Sunday is still her BiS for now. While Pollux has a whopping 192 speed, Sunday advancing his and Castorice’s action means being able to finish the rotation quicker. The quicker you finish the rotation, the more DMG per AV you are doing, and the quicker you can begin regenerating her ult. As long as you’re not making the dragon kill itself as soon as its summoned, Castorice and Pollux are guaranteed to get the 80% DMG boost. Other action advancers like Sparkle and Bronya are not summon-friendly, and the mainstream alternatives to Sunday that people are suggesting are Tribbie and Ruan Mei. While yes, they have buffs that are teamwide and friendly for Castorice, they do not advance neither so the rotation is slower.
(and while I don’t wanna play Honkai: Speculation Rail like this as anything can change, I don’t think the possibility of a Sunday replacement for Castorice is impossible, but Sunday already does the job, I don’t know what else can be added. We could have an HP increasing support, or an HP draining support, but the problem with HP draining is that Castorice does not care about it outside of charging Stamen Nova, and she most certainly does NOT want Pollux to have its HP reduced.)
Although I do think Sunday is her BiS, I would not try to speed tune them at all. Castorice’s 40% Speed buff would make it so that her maximum in-game speed (while still benefitting from Poet 4pc) is no more than 133 (95*(1+0.4)) which is a bit ridiculous because the common speed treshold is 133.33 (the 134 breakpoint). While you could work around it with a Ruan Mei in the team for example, just the fact that Castorice can potentially desync by going under 50% HP and losing her 40% SPD buff and not recovering her HP in time with factors such as enemy lineup, allies speed (especially the healer) does not encourage me to speed tune her at all, and I do hope this gets worked around in V3. But as of now, I am just planning to run Hyperspeed Sunday. Although, don’t take my word for it, HunterKee, who’s an actually reputable theoryracfter, used a 129 SPD Sunday on their Castorice spreadsheet, so essentially the -1 playstyle.
My bad, it’s actually 3 enhanced skills as you can still alternate between the enhanced skill at less than 25% HP and the normal skill to cancel the turn. So it’s not 7 enhanced skills, it’s actually 3 + 3 + 4 = 10 enhanced skills to cast in a rotation
silly question, I don’t have sunday so is it better for me to pull for her LC or is it better to wait and pull for sunday and use him with Castorice
is sunday goos for her? He can fast forward memosprite so he good with rememberance, but didnt her dragon only appear for a bit then dissapear? ult -> summon -> big dmg -> summon gone. So it cant be fast forwarded
The dragon disappear if he uses all it’s health or when it casts 3 times
Dragon disappear if Casts 3 times or Health goes to 0
did she enjoys all of sparkle’s buff? im thinking of pairing her with sparkle + fuxuan + luocha/another harmony
You shouldn’t play Sparkle with her for those reasons:
– Castorice is an HP scaler, so she will not benefit at all from having a 45% ATK Buff from having 3 Quantum Teammates.
– The 50% advance will be very awkward, the Dragon can be too fast with the speed buff (it will have 196 SPD with the SPD Buff, and it should stay as HIGH HP as possible so it should keep full uptime on the speed Buff) so Sparkle may not always bring the Dragon to her AV, and Castorice can lose her SPD Buff so it’s very easy for Sparkle to desync.
– Her buff coverage is also limited. You can probably manage to keep full uptime on Cypher by ulting during the Dragon’s turn so that this way it will extend to 3 turns instead of 2, however, if the Dragon is too fast it will not keep full uptime on the Crit DMG buff.
Sparkle is a pretty bad support for her, you should replace her with anyone out of Sunday, Tribbie, RMC, Ruan Mei.
As for Fu Xuan, she is also a bad sustain for Castorice:
– Castorice will eat up 40%/50% current HP for every teammate everytime she uses her skill/enhanced skill. Fu Xuan does not get her ult soon enough to be able to heal this back.
– The DMG reduction that Fu Xuan gives you is completely anti-synergetic with Castorice’s Stamen Nova. When Pollux is not on field, she will generate 1 Stamen Nova for every HP lost. By reducing the damage you’re take, you’re making Castorice’s downtime even longer.
– You are rewarded for overhealing as it will transfer the overhealing to Pollux (if he’s on field) otherwise it will generate Stamen Nova. In a Fu Xuan team, you are likely to never be full HP, making overhealing essentially impossible.
You really don’t need to play double sustain, you will be losing on a lot of damage. Luocha is sufficient on his own, he’s currently Castorice’s best healer, followed by Gallagher. The other sustains are not very convenient to use with Castorice.
Pls don’t use Fu Xuan with Cas, that’s recipe for disaster
Guys, if I understood correctly, the maximum the Stamen nova can have, in a full team with everyone at lvl 80, is 32.000, right? So that means we need to keep full hp a 32k hp dragon all the time??
This could also mean an kind of copium team where everyone is underleveled to I can keep my stamen nova max as low as possible? That sounds fun
“the maximum the Stamen nova can have, in a full team with everyone at lvl 80, is 32.000, right? ” Correct.
” So that means we need to keep full hp a 32k hp dragon all the time??” You ideally want the Dragon to be as healed as possible, that is true, but the most important part is having the Dragon be at at least 76% HP when it starts its turn, so at least 24,320 HP. Since an enhanced skill on the Dragon costs 25% HP, a Dragon starting its turn at 76% HP can cast the same number of enhanced skills as a Dragon with 100% HP:
– 100% HP -> Enhanced Skill -25% -> 75% HP -> Enhanced Skill -25% -> 50% HP -> Enhanced Skill -25% -> 25% HP which is equal to 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)
– 76% HP -> Enhanced Skill -25% -> 51% HP -> Enhanced Skill -25% -> 26% HP -> Enhanced Skill -25% -> 1% HP which is less than 25% meaning that using the enhanced skill will make the dragon disappear, so it should only be used if it’s the final dragon turn (if you need to dmg control for any reason)
So while for safety measures, it’s better to keep the Dragon fully healed as much as possible, as long as you have 76% HP when the Dragon starts its turn, then you don’t have to worry.
“where everyone is underleveled to I can keep my stamen nova max as low as possible” I mean, that is possible but on average, your uptime on Castorice’s ult will likely be the same as a full lvl 80 team.
– You will definitely have Castorice be level 80, if not, she is losing damage due to a lower base HP, so that’s already 8,000 Stamen Nova minimum.
– For your supports slots, you will be using either two of RMC, Sunday, Tribbie, Ruan Mei (other supports are not very convenient with Castorice, and as for Dual DPS with Mydei/Blade I’ll ignore it as I am not a fan of it, but you can consider it). Tribbie will be losing personal DMG by not being lvl 80 as she is also an HP scaler. As for Sunday/RMC/Ruan Mei, while they are not exactly dependent on lvl 80, if they are not at least ascended fully, then their buffing abilities will be not be able to be levelled to the max. Sunday, RMC and Ruan Mei also have mini traces that they scale off locked at lvl 80, respectively Crit DMG and Break Effect, so while they would be a minor increase (that Ruan Mei would not need if you meet her BE requirement with relics alone), it’s something you need to keep in mind.
– For your sustain slot, currently you should be using either Gallhager or Luocha. If Luocha is not lvl 80, then you are essentially healing less as his healing scales on ATK. Gallagher’s healing on the other hand doesn’t actually heal on any stats, it’s a flat number, and while he does gain Outgoing Healing that scales off his Break Effect, his mini traces for Break Effect are not gated behind lvl 80, so you can keep Gallagher at an ascended lvl 70 and still heal just as much as you would at lvl 80.
So essentially, yes it’s pretty copium, because if your units are not fully ascended, you will have a Castorice that does less DMG, a healer that heals less, and supports that buff less.
Now if your units are fully ascended, let’s say you have a lvl 80 Castorice and three teammates at level 70, then you would have 29,000 Stamen Nova to charge, and while it can be interesting if you’re playing a lvl 70 Gallhager that heals just as much and have fully levelled abilities on your supports, do not forget that the Dragon needs to stay as high HP as possible. By having level 70 units in your team, they will have a lower base HP and base DEF, meaning they will take more damage as they are squishier. When any of your ally targets start having 1 HP, the Dragon will start taking said ally’s damage received multiplied by 500%. And don’t get me wrong, 29k HP is enormous and difficult to take down, but it’s easier to reduce 29k to 22,040 (76% of 29k) than reducing 32k to 24,320. So while you can technically have a lower slightly Stamen Nova while keeping a similar healing income and buffs, you will also have a squishier team and a squishier Dragon.
As having underlevelled allies that are not fully ascended is a DPS loss, and as the difference between underlevelled max-ascended allies and maxlevelled allies is essentially very negligible, I would just not bother with it. But of course, the final decision remains up to you.
You don’t want the dragon to kill itself as soon as it’s summoned. You should effectively use up the Dragon’s 3 turns, which is basically:
– Turn 1: Use Enhanced skill until the HP is in-between 51% and 26% then use the normal skill to finish the turn
– Turn 2: Repeat
– Turn 3: Use Enhanced skill continuously and the dragon disappears.
And make sure that the Dragon is always fully healed when it starts its turn, having 25% less HP on the Dragon is losing a whole enhanced skill. If you make the Dragon kill itself as soon as it’s summoned, you will lose a lot of damage.
Peak
Idk how I feel about the massive spd increase. Basically just ruins her BiS relics’ 4 pc effect, the spd can have for minimum buff is 110, and even if u were lucky enough to have no spd substats, it’d still increase her back to 122 once hp hit 50% for her or summon. Really need to fix that
doesn’t really affect her 4 piece because speed increases is in battle not pre battle
The set checks your speed before combat, speed boosts don’t affect it
Castorice BIS relic set also states that it checks your speed before combat to see how much crit you are given, so in-combat speed buffs for castorice should be fine.
it doesn’t matter in combat as long as your spd outside is still 95 or below
uh this one don’t understand things completely
you really need to read. the mourning collapse set 4 pc. it’s says “BEFORE ENTERING BATTLE”. meaning that as long as you meet the below 110/95 requirements, you KEEP the 20/32% crit rate increase. speed boosts given IN BATTLE have zero effect on it