Aventurine

Aventurine
AventurineConceptsAventurine
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
PathClass Preservation
Combat TypesClass Imaginary
Ascension Materials
Credit308K
Tatters of Thought15
Fragments of Impression15
Suppressing Edict65
Shards of Desires15
Trace Materials
Credit3M
Scattered Stardust18
Tatters of Thought41
Crystal Meteorites69
Fragments of Impression56
Divine Amber139
Shards of Desires58
Past Evils of the Borehole Planet Disaster12
Tracks of Destiny8
StoryA high-ranking executive of the IPC's Strategic Investment Department.
A risk-taker, his constant smile makes it difficult for people to discern his true feelings.

Table of Contents
Stats
Skill
Traces
Eidolons
Light Cones
Inventory
Gallery
Voice
Story

Stats

LevelATKDEFHPSPDCRIT RateCRIT DMGTauntEnergyAscension Materials
160.7289.11641065%50%150110
20118.4173.753191065%50%150110
Credit4000
Tatters of Thought5
20+142.69209.383851065%50%150110
30173.05253.944661065%50%150110
Credit8000
Tatters of Thought10
30+197.34289.575321065%50%150110
40227.7334.126141065%50%150110
Credit16000
Fragments of Impression6
Suppressing Edict3
40+251.99369.766791065%50%150110
50282.35414.327611065%50%150110
Credit40000
Fragments of Impression9
Suppressing Edict7
50+306.64449.968271065%50%150110
60337494.59081065%50%150110
Credit80000
Shards of Desires6
Suppressing Edict20
60+361.28530.149741065%50%150110
70391.64574.6910561065%50%150110
Credit160K
Shards of Desires9
Suppressing Edict35
70+415.93610.3411211065%50%150110
80446.29654.8812031065%50%150110
LevelAscension Materials
1
20
Credit4000
Tatters of Thought5
20+
40
Credit16000
Fragments of Impression6
Suppressing Edict3
40+
50
Credit40000
Fragments of Impression9
Suppressing Edict7
50+
60
Credit80000
Shards of Desires6
Suppressing Edict20
60+
70
Credit160K
Shards of Desires9
Suppressing Edict35
70+
80

Skill

Straight BetStraight Bet - Basic ATK | Single Target
Energy Regeneration : 20
Weakness Break : Single Target : 30
Deals Imaginary DMG equal to of Aventurine's DEF to a single enemy.

Deals minor Imaginary DMG to a single target enemy.
Level 9
Cornerstone DeluxeCornerstone Deluxe - Skill | Defense
Energy Regeneration : 30
Weakness Break : 0
Provides a Fortified Wager shield that blocks DMG equal to of Aventurine's DEF plus to all allies for turn(s). When gaining Fortified Wager repeatedly, the Shield effect can stack up to of Aventurine's current DEF plus .

Provides a shield with stackable Fortified Wager Shield effect to all allies.
Level 15
Roulette SharkRoulette Shark - Ultimate | Single Target
Energy Regeneration : 5
Weakness Break : Single Target : 90
Randomly gains 1 to points of Blind Bet and inflicts Unnerved on a single enemy, lasting for turn(s). Deals Imaginary DMG equal to of Aventurine's DEF to the target enemy. When an ally attacks an Unnerved enemy, the CRIT DMG dealt increases by .

Randomly gains Blind Bet, inflicts Unnerved on a single enemy, and deals massive Imaginary DMG to the target enemy.
Level 15
Shot Loaded RightShot Loaded Right - Talent | Bounce
Energy Regeneration : 1
Weakness Break : Single Target : 10
Effect RES increases by on a single target with Fortified Wager. When a single target with Fortified Wager is attacked, Aventurine gains 1 point of Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs 1 time every turn(s) and additionally gains point(s) of Blind Bet after being attacked. Upon reaching 7 points of Blind Bet, Aventurine consumes 7 points to launch a -hit follow-up attack with each hit dealing Imaginary DMG equal to of Aventurine's DEF to a random enemy. Blind Bet is capped at 10 points.

Effect RES increases on an ally with Fortified Wager. When an ally with Fortified Wager is attacked, Aventurine accumulates Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a follow-up attack that deals minor Imaginary DMG to a random enemy, bouncing 7 times.
Level 15
AttackAttack
Energy Regeneration : 0
Weakness Break : Single Target : 30
Attacks an enemy, and when the battle starts, reduces their Toughness of the corresponding Type.
Level 1
The Red or the BlackThe Red or the Black - Technique | Enhance
Energy Regeneration : 0
Weakness Break : 0
After using the Technique, 1 of the following effects will be granted, and only the latest effect will be kept:
There is a chance for DEF to increase by .
There is a high chance for DEF to increase by .
There is a small chance for DEF to increase by .
After entering the next battle, increases all allies' DEF by the corresponding amount, lasting for turn(s).

Using the Technique will grant 1 of 3 types of DEF Boost effects randomly. After entering the next battle, all allies' DEF increases by the corresponding amount.
Level 1

Traces

Bingo!Bingo!
Requires Character Ascension 6
Aventurine accumulates 1 Blind Bet after an ally with Fortified Wager launches a follow-up attack. This effect can be triggered a maximum of 1 time(s). This effect's trigger count is reset at the start of Aventurine's turn. After Aventurine launches a follow-up attack from his Talent, provides Fortified Wager to all allies and blocks DMG equal to 7.2% of Aventurine's DEF + 96 DMG, and additionally provides Fortified Wager that can block DMG equal to 7.2% of Aventurine's DEF + 96 DMG to the ally with the lowest current Shield effect, lasting for 3 turns.
Credit160K
Divine Amber8
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 6
Effect RES increases by 6%
Credit160K
Divine Amber8
Shards of Desires8
DMG Boost: ImaginaryDMG Boost: Imaginary (Imaginary DMG Boost)
Requires Character Lv. 75
Imaginary DMG increases by 6.4%
Credit160K
Divine Amber8
Shards of Desires8
DEF BoostDEF Boost (DEF)
Requires Character Lv. 80
DEF increases by 10%
Credit160K
Divine Amber8
Shards of Desires8
DEF BoostDEF Boost (DEF)
DEF increases by 5%
Credit2500
Tatters of Thought2
LeverageLeverage
Requires Character Ascension 2
If Aventurine's DEF is higher than 1600, then his own CRIT Rate increases by 2% for every 100 DEF exceeding that value, up to an increase of 40%.
Credit5000
Scattered Stardust3
Past Evils of the Borehole Planet Disaster1
DMG Boost: ImaginaryDMG Boost: Imaginary (Imaginary DMG Boost)
Requires Character Ascension 2
Imaginary DMG increases by 3.2%
Credit5000
Scattered Stardust3
Tatters of Thought6
DEF BoostDEF Boost (DEF)
Requires Character Ascension 3
DEF increases by 5%
Credit10000
Crystal Meteorites3
Fragments of Impression3
Hot HandHot Hand
Requires Character Ascension 4
At the start of the battle, provide a Fortified Wager Shield to the entire team. The Shield effect equals to 100% as that provided by the Skill, lasting for 3 turn(s).
Credit20000
Crystal Meteorites5
Tracks of Destiny1
Past Evils of the Borehole Planet Disaster1
DEF BoostDEF Boost (DEF)
Requires Character Ascension 4
DEF increases by 7.5%
Credit20000
Crystal Meteorites5
Fragments of Impression4
DMG Boost: ImaginaryDMG Boost: Imaginary (Imaginary DMG Boost)
Requires Character Ascension 5
Imaginary DMG increases by 4.8%
Credit45000
Divine Amber3
Shards of Desires3
Effect RES BoostEffect RES Boost (Effect RES)
Requires Character Ascension 3
Effect RES increases by 4%
Credit10000
Crystal Meteorites3
Fragments of Impression3
DEF BoostDEF Boost (DEF)
Requires Character Ascension 5
DEF increases by 7.5%
Credit45000
Divine Amber3
Shards of Desires3

Eidolons

Prisoner's DilemmaPrisoner's DilemmaPrisoner's Dilemma
Increases CRIT DMG for allies with Fortified Wager by 20%. The Blind Bet effect obtained from the Trace "Bingo!" no longer has a trigger limit. Requires the Trace "Bingo!" to be unlocked first.
Bounded RationalityBounded RationalityBounded Rationality
When using Basic ATK, reduce the target's All-Type RES by 12% for 3 turn(s).
Droprate MaxingDroprate MaxingDroprate Maxing
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Unexpected Hanging ParadoxUnexpected Hanging ParadoxUnexpected Hanging Paradox
When triggering his Talent's follow-up attacks, Aventurine's DEF first increases by 40% for 2 turn(s). The follow-up attack's Hits Per Action triggered by his Talent additionally increases by 1.
Ambiguity AversionAmbiguity AversionAmbiguity Aversion
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Stag Hunt GameStag Hunt GameStag Hunt Game
For each ally with Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum increase of 150%.

Light Cones

ConceptsRarityPathATKDEFHPSkillAscension Materials
Amber
Amber3
RarstrRarstrRarstr
preservation-class264.6330.75846.72Increases the wearer's DEF by 16%. If the wearer's current HP is lower than 50%, increases their DEF by a further 16%.
Safeguard of Amber
Squirming Core
Defense
Defense3
RarstrRarstrRarstr
preservation-class264.6264.6952.56When the wearer unleashes their Ultimate, they restore HP by 18% of their Max HP.
Safeguard of Amber
Conqueror's Will
Pioneering
Pioneering3
RarstrRarstrRarstr
preservation-class264.6264.6952.56When the wearer Breaks an enemy's Weakness, the wearer restores HP by 12% of their Max HP.
Safeguard of Amber
Squirming Core
Day One of My New Life
Day One of My New Life4
RarstrRarstrRarstrRarstr
preservation-class370.44463.05952.56Increases the wearer's DEF by 16%. After entering battle, increases All-Type RES of all allies by 8%. Effects of the same type cannot stack.
Safeguard of Amber
Squirming Core
Landau's Choice
Landau's Choice4
RarstrRarstrRarstrRarstr
preservation-class423.36396.9952.56The wearer is more likely to be attacked, and DMG taken is reduced by 16%.
Safeguard of Amber
Squirming Core
Trend of the Universal Market
Trend of the Universal Market4
RarstrRarstrRarstrRarstr
preservation-class370.44396.91058.4Increases the wearer's DEF by 16%. When the wearer is attacked, there is a 100% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40% of the wearer's DEF for 2 turn(s).
Safeguard of Amber
Immortal Lumintwig
We Are Wildfire
We Are Wildfire4
RarstrRarstrRarstrRarstr
preservation-class476.28463.05740.88At the start of the battle, the DMG dealt to all allies decreases by 8% for 5 turn(s). At the same time, immediately restores HP to all allies equal to 30% of the respective HP difference between the characters' Max HP and current HP.
Safeguard of Amber
Ancient Engine
This Is Me!
This Is Me!4
RarstrRarstrRarstrRarstr
preservation-class370.44529.2846.72Increases the wearer's DEF by 16%. Increases the DMG of the wearer when they use their Ultimate by 60% of the wearer's DEF. This effect only applies 1 time per enemy target during each use of the wearer's Ultimate.
Safeguard of Amber
Conqueror's Will
Moment of Victory
Moment of Victory5
RarstrRarstrRarstrRarstrRarstr
preservation-class476.28595.351058.4Increases the wearer's DEF by 24% and Effect Hit Rate by 24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 24% until the end of the wearer's turn.
Safeguard of Amber
Silvermane Medal
She Already Shut Her Eyes
She Already Shut Her Eyes5
RarstrRarstrRarstrRarstrRarstr
preservation-class423.36529.21270.08Increases the wearer's Max HP by 24% and Energy Regeneration Rate by 12%. When the wearer's HP is reduced, all allies' DMG dealt increases by 9%, lasting for 2 turn(s).
At the start of every wave, restores HP to all allies by an amount equal to 80% of their respective lost HP.
Safeguard of Amber
Artifex's Gyreheart
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Voice

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Story

TitleText
Character Details...
Character Story: Part I...
* Unlocked at Character Level 20
Character Story: Part II...
* Unlocked at Character Level 40
Character Story: Part III...
* Unlocked at Character Level 60
Character Story: Part IV...
* Unlocked at Character Level 80
Character Story: Part I
Character Story: Part II
Character Story: Part III
Character Story: Part IV
About You
* Unlocked after completing the Trailblaze Mission "The Voyage Continues."
Your Story 1
* Unlocked after completing the Trailblaze Mission "The Voyage Continues."
Your Story 2
* Unlocked after completing Trailblaze Mission "Silent Galaxy."

459 responses to “Aventurine”

  1. Aventurine is golden, a way to bypass the cheese and hax of Gold and Gears. Shield never breaks, constant use of his Ultimate.

    A shame i lost to Bailu and couldn´t get his E1, that thing would have made him stupidly good

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  2. Currently doing a no DPS conundrum 10 run with preservation path
    Beat plane 1 with the shield never breaking, I’ll see how the rest goes

      
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    • Aventurine makes everything beyond trivial in SU, I don’t think it’ll ever be a challenge again if they don’t implement some shield ignoring enemies in the next events.
      Yesterday I ran a random conundrum 12 just for the meme and ended up with a 300k shield on Aventurine.
      This guy legit fixes the only issue preservation had before, which was being consistently able to have your characters shielded at any moment, which usually made the first floor harder than any other. Aventurine, on the other hand, can just enter a fight without using his technique and grant everyone a shield just like that. He’s legit crazy, and I sincerely hope they’ll play around shields in general in the next SU updates, there’s no way you can just run preservation and consistently sh*t on everyone.

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      • I used to avoid preservation because I only had March and Fire TB, I tried it again after pulling Aventurine and cleared it at conundrum 10 first try despite getting very few buffs on the first plane. I started out pretty poorly, breaking shields every so often, but at a certain point I never saw my shields go to the point where it was a partial bar over my teammates health lol. I ran 3x DPS with all the follow-ups too, so he refreshed his shield very frequently.

        I wouldn’t be surprised if they did release at least one enemy that does something negative to shields. We already have Sam, who reduces your team’s healing, and in Genshin they did add some rarely-used enemies that got buffs if they hit shielded characters. They could easily do something similar, like a reverse soda monkey; it hits a character with shields, it gets some sort of buff.

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        • Forgot to update
          I beat the run and saw abt a 60k shield on Aventurine

          Also Sam does cut heals but not to such an extent that makes them useless (my Huohuo still full heals everyone not named Blade) if you’re using one of the 5* healers

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          • You’re right, I have the same experience fighting Sam in the last MoC. I just used him as an example of Hoyo creating an enemy with a mechanic that tries to punish you for your choice of sustain. Between Sam and the soda monkey, they were probably trying to prime people to think about the limitations of healers and want to pull for Aventurine.

          • I mean, it makes sense
            They want to sell their characters, if there’s no special limitations then everyone will just pull the 2 best sutainers and stop
            To sell more sustains you need to inconvenience other sustains in specific content
            I doubt they’ll make an enemy that totally ruins certain sustains but they’re already pushing shields with recent enemies in order to sell Aventurine
            monkeys, big AoEs, healing cuts, the stall dinos
            If they want to sell a healer they’ll probably make shields less useful, same for mitigators and whatever future sustain archetypes come out

      • Aventurine is the peak of preservation right now. He powercrept everyone including Fu Xuan and I’m not even joking. FX still has some weaknesses, she doesn’t like it when enemies do AOE attack, need healing, and she is not very effective with the preservation path on SU. I cannot imagine how they gonna make another preservation character as good as Aventurine.

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    • he and fuxuan make MoC a pleasant experience. it used to be stressful. goodbye bailu, lynx.
      what team you are using him with?

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      • Rn just slotting him into wherever he’s needed (My main team is Juan, Sparkle, Aven/Huohuo, Tingyun) or using preservation in SU
        I could use Ratio and Ruan Mei with him for extra fun though

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  3. Got him,
    As expected:
    -He can solo sustain for sure using Skill, basic, basic loop and don’t need er rope. Great upgrade over bailu or 4 star sustain. no fear of dying on Floor 12 anymore.

    A little disappointment :
    -The dmg …is not that bad but not that great. It’s enough to kill off some about to die enemies. I mean it stacks overtime but don’t expect much.
    So I don’t suggest getting his Sig LC. He really doesn’t deal that much dmg. Get something else like his E or other character E / LC first.

    Surprised :
    -What’s great about him is that he hits many time over the cycle. He does Follow up atk quite frequently. and can Ult every 3 turns.
    it’s very beneficial for current MoC that apply debuff every time they are hit. So if there’s more MoC or characters that benefits from number of hits, using ult, breaking, FA then he should be great there as well.
    -And he refreshes shield duration all the time, so if there’s still plenty of shield then he never needs to use SP for 1-3 cycle. Very very very nice.
    – Shield being on his E making bracing for big attack from the enemy quite easy. it’s wayyyyy better and safer than saving ult for healing like bailu, nat etc.
    – That 50% ef res is better than I expected. I survive getting CC A LOT MORE (now i can do cheese restart when CCed much easier) and resist lots of Dot. In SOME case this make him sustain better than fuxaun.

    good first/second limited sustain for anyone for sure. just don’t expect much from his dmg he’s not going to be your extra dps (his dmg is like 7-12% of whole team i think, it’s not low but not so high either)
    8.5/10 ( CC resist is still rng and not real cleanse/prevent , follow up attack amount depends on rng)

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  4. I wish Aventurine had a mechanic to speed enemies up so he (and clara) can get follow-up attacks off more often

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    • While his Sig LC is a huge upgrade over 4 stars LC, out of turn debuff, more def, and self Crit dmg.
      but due to the fact that you can always get spooked by Moment of victory(repeatedly) at any point in the game or get from shop / or can you use Trend of uni market for Archeon.
      Both weapons being not as good as his Sig but still great to use,
      so I would go for E1, use 4 star LC for a while until you get spooked by Moment of victory would be better overall.
      E1 will basically make him use 0 skill point to sustain for 0-4 cycles while buffing the whole team.

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    • it’s good but it’s either overkill for current content or it’s overall better to get a new character for different situation like getting a new OP Dps or an extra harmony or a new team comp (E2 Is basically 2 extra characters)to push for easier 0-2 cycle clear moc or pf.
      sometime a signature for your char that don’t already have it might be a better upgrade as well.

      in any case don’t get any E on day one.
      it’s best you just play him at E0 first for 2 weeks to see if you still want his E2 and wait for next leak to drop and see if there’s any good character to get.

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